Disclaimer: I'm an average player (which, for most on the forums, probably translates to Casual player). I don't do savage raids or Extreme Trials and find some EW boss fights challenging, so take this for what it's worth:
I do enjoy the current state of Machinist gameplay wise. Their kit feels good and satisfying to use, I appreciate the extra AoE tool being added to our arsenal since we have no AoE combo like most other DPS classes and the extra reassemble charge is quite nice as I no longer have to feel bad for sitting on it while waiting for Drill or Air Anchor to come off CD.
With that said, if Machinist is reportedly near the bottom of the DPS charts, then that is indeed concerning given we're a Pure DPS/Very Limited Utility class (We do get Peloton, which is always appreciated in dungeons, but so do Bards and Dancers). I did notice I seemed to struggle keeping up with other DPS in trials but I had chalked it off as me still learning a fight everyone else apparently figured out already.
As for Tactician, I appreciate the CD reduction but it still ends up on CD for every other unavoidable AoE damage so I'm not sure it's really much of an improvement? I'd love to see the CD further reduced to 60 seconds, or perhaps a little something added to it, like a DPS buff for the duration? Then you get to make the call whether to use it as a mitigation or DPS tool (which would give further meaning to the name 'Tactician').
In any case, keep up the good fight, my fellow Machinist main!
EDIT: Oh, I forgot about Flamethrower. With the Scattergun Upgrade... do I even bother anymore? I mostly just use it when everything is on cooldown and I need to scratch my nose or something <.< Maybe buff its damage? Or add an armor debuff to the affected mobs for its duration? I don't know, but I like the idea of Flamethrower and would love for it to be a little less... useless.


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