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  1. #161
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by MagiusNecros View Post
    snip.
    Wasting time going for 100 Heat just for a skill just seems all sorts of inorganic imo when the job relies on its 50 mark so much in its ST “rotation”

    So Flamethrower does 11 ticks of damage with 5 Heat that’s 55 and 10 Heat that’s 110, scattershot does 10 per regardless and freely so anyway you slice it Flamthrower is just not worth adding on the resource in MCH current state as it’s just outclassed by function and form. Even the “popular” bioblaster add on is lame as bio itself is incredibly laterally as a Dot and also doesn’t really contribute much to MCH aoe kit and the most they can be is 2 lateral skills combined rather than interconnected like every single jobs aoe kit in the game
    (2)

  2. #162
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Flamethrower front and center is just bad. Extra MCH emote at best. Changing Flamethrower into a damage buff would be preferable at this point. I think the easiest change they could make is upgrade Flamethrower to Bioblaster with adjusted potency.
    (0)

  3. #163
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Flamethrower front and center is just bad. Extra MCH emote at best. Changing Flamethrower into a damage buff would be preferable at this point. I think the easiest change they could make is upgrade Flamethrower to Bioblaster with adjusted potency.
    This would had the exact same issue as SB did with forcing aoe into the ST rotation, that is unless they have a shared action like Drill and Bio
    (0)

  4. #164
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MagiusNecros View Post
    TLDR Flamethrower is shit.
    I think generating resources would be a bad idea.
    In order to optimize it you would want to:
    -Spend all your heat before downtime to not overcap too much.
    -Use flamethrower exactly 10s seconds before uptime.
    -Pray for a tick of damage before you get the heat and cancel FT.

    I don't think many would try that last line but the first is bothersome.

    Flamethrower is supposed to be a Machinist strong action, I mean what do you expect when you get a Flamethrower in any games?
    Right now it feels like watering the garden.

    Especially when bosses in the game gets a Flamethrower and it looks great.
    (1)

  5. #165
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    the only change flamethrower needs is changing it into a turret maybe consume gauge for awesome pbaoe dmg (queen but aoe version )....so the MCH can keep going with his/her live....lol
    (0)

  6. #166
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Warlyx View Post
    the only change flamethrower needs is changing it into a turret maybe consume gauge for awesome pbaoe dmg (queen but aoe version )....so the MCH can keep going with his/her live....lol
    Are you sure about that?
    Depending on what you think, you may just be asking for salted earth 2.0.

    The problem with "AoE queen" tied to the same resources is that, like Bio Blaster and Auto Cross bow, you won't see the "AoE Queen" used a lot in single target content.
    Which is 95% of high end content.

    If it was alterning between Queen and Flamethrower automaton, like how SMN switch between Bahamut and Phoenix, it would be great.
    But the job would again play itself without the need of player input. And if I want to see a movie, I won't boot up XIV, I'll boot up my tv or netflix.
    (1)

  7. #167
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Warlyx View Post
    the only change flamethrower needs is changing it into a turret maybe consume gauge for awesome pbaoe dmg (queen but aoe version )....so the MCH can keep going with his/her live....lol
    I honestly think it’s impossible to make Flamethrower work, but the closest thing it can do is probably this.

    Auto cross spamming and flamethrower idleness are identical enough to not be a drag the difference is you can weave GCDs while the other your trapped. But with Auto you can’t even generate GCDs so hardly matters. if it consumes gauge rather than give it it’ll have to be in a CD and do a lot more damage than auto but just isn’t designed for turret use as any movement wastes this resource unless it’s heavily adjusted. Like say once you use flamethrower you gain a buff so any movement still grants you use of flamethrower usage until that buff is gone or something similar in vein. Probably the best solution for it tbh.
    (1)

  8. #168
    Player
    Nekuroi's Avatar
    Join Date
    May 2019
    Posts
    31
    Character
    Nekuroi Louvezout
    World
    Brynhildr
    Main Class
    Machinist Lv 95
    Flamethrower feels like a Skill that should've been scrapped alongside the old heat system, or have a "first three attacks deal low damage but then it charges and deals alot of aoe damage" to justify it being a 60 second CD. But I am not here to talk about it, but rather automaton queen

    AQ has a problem for me, which is that it is just a glorified DoT. I was thinking, couldn't it be like Reaper's Enshroud? Where you turn half-robot or get a big gadget and change your attacks for a few seconds? Like Scouter from Lost Ark.
    Mostly because it would make the job feels more "I am doing stuff" than just let my robot do the big damage. Plus I'm all for MCH having a more complex rotation and have a higher DPS than the other two R.Physical because of that. The AQ is cool and all, but I often try to time to use to make finisher be inside buffs and forget about it.
    (3)

  9. #169
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    244
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nekuroi View Post
    AQ has a problem for me, which is that it is just a glorified DoT. I was thinking, couldn't it be like Reaper's Enshroud? Where you turn half-robot or get a big gadget and change your attacks for a few seconds? Like Scouter from Lost Ark.
    Mostly because it would make the job feels more "I am doing stuff" than just let my robot do the big damage. Plus I'm all for MCH having a more complex rotation and have a higher DPS than the other two R.Physical because of that. The AQ is cool and all, but I often try to time to use to make finisher be inside buffs and forget about it.
    Unfortunately, same thing happened to DRK, where they put all the complexity part of its rotation into a pretty dot. Really wish it wouldn't take 4 centuries to spawn,tbh, but heh.
    (2)

  10. #170
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nekuroi View Post
    AQ has a problem for me, which is that it is just a glorified DoT. I was thinking, couldn't it be like Reaper's Enshroud? Where you turn half-robot or get a big gadget and change your attacks for a few seconds? Like Scouter from Lost Ark.
    I wish it was the case for Flamethrower, where you take the big gun for a short moment. At least I expected Flamethrower being changed to a Heat spender but... Untouched.
    But I'd be happy to go full-on Samus Aran and distributing big shots left and right.

    IMO, that's what MCH should be, swapping between tools that locks abilities like Reaper's Enshroud.
    The neat part is that it doesn't change a lot the rotation since Hypercharge phases are just exactly that, phases of 10 seconds where you use Heatblast/GR/R and nothing else.
    (1)

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