Quote Originally Posted by Jirah View Post
why does gauss exist?
IMO, this is where a ammo gauge could shine.
Tie Hypercharge and Gauss to ammo gauge for "Hyperbullet" and "Gaussbullet".
You can even make it so Ricochet and GR both needs a Gauss bullet to be used, there is not much skill alterning between Rico and GR.

With that we would only need more actions using "Hyperbullet" and "Gaussbullet" and the whole Hypercharge would've been much better.
I was honestly expecting a Hypercharge finisher like Confiteor but it didn't even happened.

Quote Originally Posted by Cithaerias_pyropina View Post
There are 5 ways to fix Flamethrower, that range from pissing MCH mains off or having some semblance of entertainment.
You know what's hilarous? All of these solutions works and are fine.
Yet they did nothing of those. Reassemble second charge would've made sense if there was a BB + Flamethrower combo, as much as I dislike the idea it would work and make FT worth something.

It's really where "no changes" is worse than changes.

Quote Originally Posted by Taranok View Post
Hypercharge, AF/UI timers, and Blood Weapon are also the last 3 remaining anxiety bars in the game
I don't have ping problem but I have many other problems with the timed phase such as HC or BW.
BW is really simple, it's not 10 real seconds and DRK aoes are spells, therefore forced on 2.50s GCD.

I believe it's also important that just looking at a timer don't reveal anything about how many Heatblast remains to be used.
That timer will variate depending on if you used HC as a early or late GCD.

It's less difficult to cram everything in the GNB burst phase than keeping track of BW/HC.