Quote Originally Posted by Kabooa View Post
Feint and addle cannot apply to damage sources that cannot be targeted, cannot be applied to multiple targets with one use, and are not equivalently powerful.

This is likely more a case of a targeted buff towards Melee than it is towards Casters, where as the trait making the 120s defensive from Ranged into 90s is significantly more powerful.
I've heard this argument again and again but please provide example where this applies.
I've been thinking through this argument and this expansion including Stormblood Ultimate and so far:
-Heavensfall on UCOB works but since it's multiple weak damage there is better places, most of the time it's megaflare you want to mitigate.
-First UWU P4 mechanic you can use mitigation and shield to survive one set of Ifrit dashes due to extra HP. But that's the case of doing the mechanic "wrong".

As for TEA, you want to mitig when the bosses are targetable and most of the time only one boss deals raidwide damage (See Pepsiman for P1 and Brute that deals most of the mechanics for P2.)

Nothing to report on the first raid tier.
Second raid tier... There is a place in E6S you can use that advantage but the last phase is right behind with big damage to mitigate.
E7S has an add phase but again it's better to use it on other places.
E8S... Maybe the add phase but you can't get all 8 players.

3rd raid tier, nothing. Bosses are always targetable when they deal massive damage.
Especially in E12S where your team will spread to deal with Lions and in P2 you want to mitigate the cast right before the boss goes untargetable.