Quote Originally Posted by Jirah View Post
Disagree we need to waste a job slot on a gunner, but agree that MCH needs more gunner appeal, why do you think so many people are suggesting “Scout, Musketeer, Ranger” as legit job suggestions.

MCH mains and I since SHB have never agreed on much, but at the very least can we all agree MCH needs more unique gadgets? MCH has barely any distinct between other jobs as all of its machinery are GCDs, ya know like Fleche, Sixt, Assasinate, Carve and Spit, Blasting zone, Jump(s), Tornado Kick, ect it’s hardly unique. WF is its most iconic skill and half the time MCH mains look at me dead on and say “it’s fine” Turrets might as well not exist for how little you interact with it and givin SMN current reduction of thought with its summons no longer having interplay, I don’t think this will ever not be the case. Laughably adding Crown Colider which the player itself doesn’t have to do anything so it’s a invisible skill. But MCH has so much elbow room for growth and they are still just adding tacked on GCD after GCD which adds fat but doesn’t add flavor. It needs more gunner skills, it needs more nuisances gadgets.
Yes you are right it needs more guns, that's why i wish yoshi p to like add more modern firepower, like a skill that uses machine gun rifle since spreadshot got remove for a shotgun, Missiles or a gatling gun, OR he can just look at Laguna's gameplay from Dissidia i mean come on is right there I AM TIRED of much machinery.....

Then Lost Ark has the Gun classes we need in FF14 dang it