Page 8 of 33 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 328
  1. #71
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rym View Post
    Hey guys, do you think there might be any buffs to MCH with endwalker?
    I doubt. Yoshida mentioned that they would be careful with raid design to avoid complex melee uptime.
    They never said anything with ranged, especially physical ranged.

    In fact, the only thing they said about a ranged job is about BRD: "We don't know what to do with the job."

    Physical ranged are sub-DPS, meaning they have lower responsibilities in anything a DPS role could bring.
    I see 3 ways they could fix the ranged role:
    -More damage and more complex rotations to make them on par with... Well, DPS.
    -Better utility to be on par with SB ranged or more to be in-between tanks/heals and actual DPS.
    -New ranged mechanics in hard content that fully exploits the mobility of said role.

    If nothing of those 3 points is done, physical ranged will be played like a melee 80% of the time with different positions while keeping an inferior utility to casters.
    In other words, it will be an inferior role.
    (4)

  2. #72
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rym View Post
    Hey guys, do you think there might be any buffs to MCH with endwalker?
    Define buffs? Because increasing potency won’t make the job any less fun that it was in 5.0. Probably a very unpopular opinion but I prefer a fun and organic kit than a OP pile of crap with 2 buttons
    (0)

  3. #73
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rymi64 View Post
    Aight what would this hypothetical new barrel do that will make the player want to use it over the barrel we had at the time. What would have been so integral for me to use that barrel for the 30-40 seconds I had till my wild fire came off cooldown and I go into my burst again and would add to my kit.

    I feel like you never read anything I said about how to do the turret on the last page which was revert it back to hw/sb style then work the battery gauge in there to buff the bot. So they could totally do the turret thing with shb style mch, heat is used to buff/augment stuff for the mch while the battery would be used to augment and buff the Bot.

    I have no clue what you're asking for here but idk why you're trying to get rid of heat when you can add to the things that use heat. It's better to try to get to a breaking point before reworking a job. Which they kinda did since sb mch was automatically at a breaking point and no where to go. There's two ways they could alleviate ping problem, set amount of gcds that can be used in Hypercharge, or just add 1-2 seconds
    SB was not at a breaking point, they weren’t as cornered as they are with DRG, far from it. But I stopped talking about it because it’s in the past and wanted to see what fruit can SHB bring as a base, which under the perfect conditions it can bring a lot to its kit.

    The desire to remove heat is because, as I stated already, it’s pale shell of its former SB incarnation , similar to Gauss barrel in HW/SB, and it’s redundancy as a resource which all it does is allow you to use a skill to spam another skill 5 times. And If they remove heat it’s all but required they replace it with something else that perhaps can compliment Its turret and wildfire, rather than a interlude barley superior than 1-2-3.

    As for your suggestions for heat and battery, it’s still shallow for turrets. Generate battery to augment the robot will play basically the same as now except the robot will be there longer, assuming I understand the concept of it. MCH has so few skills that I assume this “augment” thing for heat will only apply to Air or Drill and wouldn’t be much of a change to what we already do now. It’s hard to do anything with current heat hence my approval to scrap it for a unique EW resource than a remnant of SB halcyon days
    (0)

  4. #74
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    They wont change much with Endwalker. I dont really know if I like MCH or hate it. I love the style and flow. But I hate what SE did with it. Its now a braindead job with no utility or synergy.

    Hate to say it, but Stormblood MCH was the best. It have some flow and it was challenging to play it right. Being Main-MCH was really special back then.

    Now, everyone is playing MCH. You cant even play it wrong, except if you try really hard. And after 5-6 years people gonna be like: "i M mCh fOr LiFe".

    Give back ammo, give back procs, give back utility. Make MCH harder to play and return its glory as the job for real elite players.
    (4)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  5. #75
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jirah View Post
    Define buffs? Because increasing potency won’t make the job any less fun that it was in 5.0. Probably a very unpopular opinion but I prefer a fun and organic kit than a OP pile of crap with 2 buttons
    MP restoration, damage reduction (assuming they actually make them unique to the role instead of giving everyone and their mom a damage reduction skill), increased healing, in combat speed boosts, single target buffs that aren't damage related, increased resource gauge generation (Rage, heat, kenki, etc)

    The way to go would just be to give physical ranged jobs quality of life buffs like granting increased movement speed/mana regen/more damage mitigation options, but I kind of doubt they'll do anything meaningful with the role
    (0)

    Watching forum drama be like

  6. #76
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dogempire View Post
    MP restoration, damage reduction (assuming they actually make them unique to the role instead of giving everyone and their mom a damage reduction skill), increased healing, in combat speed boosts, single target buffs that aren't damage related, increased resource gauge generation (Rage, heat, kenki, etc)

    The way to go would just be to give physical ranged jobs quality of life buffs like granting increased movement speed/mana regen/more damage mitigation options, but I kind of doubt they'll do anything meaningful with the role
    I miss pre-gauss barrel removal Machinist, you know, the job that was designed with that mechanic in mind?

    That job was GLORIOUS.
    (1)

  7. #77
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Dogempire View Post
    MP restoration, damage reduction (assuming they actually make them unique to the role instead of giving everyone and their mom a damage reduction skill), increased healing, in combat speed boosts, single target buffs that aren't damage related, increased resource gauge generation (Rage, heat, kenki, etc)

    The way to go would just be to give physical ranged jobs quality of life buffs like granting increased movement speed/mana regen/more damage mitigation options, but I kind of doubt they'll do anything meaningful with the role
    Your describing things the devs have gone thru good lengths to actively remove from this specific job, also none of these sound like QOL buff just more support skills which Again the devs have gone and severed all of MCH support.
    (1)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  8. #78
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by FoxCh40s View Post
    I miss pre-gauss barrel removal Machinist, you know, the job that was designed with that mechanic in mind?

    That job was GLORIOUS.
    I hated how it ruined glamours, but the augmentation aesthetic is just what MCH needs and wished they gone that route again Instead of, OGCD of a giant device we keep up our arse
    (1)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  9. #79
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jirah View Post
    I hated how it ruined glamours, but the augmentation aesthetic is just what MCH needs and wished they gone that route again Instead of, OGCD of a giant device we keep up our arse
    I really miss the cast bar mechanic, the job was originally made to be played with it, and was this glorious job full of agency and choice. Legit miss that job, and it's glorious wildfire crits.
    (2)

  10. #80
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jirah View Post
    Your describing things the devs have gone thru good lengths to actively remove from this specific job, also none of these sound like QOL buff just more support skills which Again the devs have gone and severed all of MCH support.
    Yup, which is why the job is in such a horrid state, there's no uniqueness to the job except that it has a phase where your GCD is 1.5s

    People want to have impact, and mindlessly pumping damage into a health bar that barely moves and mitigating 10% damage every 2 minutes doesn't count as impact
    (0)

    Watching forum drama be like

Page 8 of 33 FirstFirst ... 6 7 8 9 10 18 ... LastLast

Tags for this Thread