Quote Originally Posted by Rymi64 View Post
Aight what would this hypothetical new barrel do that will make the player want to use it over the barrel we had at the time. What would have been so integral for me to use that barrel for the 30-40 seconds I had till my wild fire came off cooldown and I go into my burst again and would add to my kit.

I feel like you never read anything I said about how to do the turret on the last page which was revert it back to hw/sb style then work the battery gauge in there to buff the bot. So they could totally do the turret thing with shb style mch, heat is used to buff/augment stuff for the mch while the battery would be used to augment and buff the Bot.

I have no clue what you're asking for here but idk why you're trying to get rid of heat when you can add to the things that use heat. It's better to try to get to a breaking point before reworking a job. Which they kinda did since sb mch was automatically at a breaking point and no where to go. There's two ways they could alleviate ping problem, set amount of gcds that can be used in Hypercharge, or just add 1-2 seconds
SB was not at a breaking point, they weren’t as cornered as they are with DRG, far from it. But I stopped talking about it because it’s in the past and wanted to see what fruit can SHB bring as a base, which under the perfect conditions it can bring a lot to its kit.

The desire to remove heat is because, as I stated already, it’s pale shell of its former SB incarnation , similar to Gauss barrel in HW/SB, and it’s redundancy as a resource which all it does is allow you to use a skill to spam another skill 5 times. And If they remove heat it’s all but required they replace it with something else that perhaps can compliment Its turret and wildfire, rather than a interlude barley superior than 1-2-3.

As for your suggestions for heat and battery, it’s still shallow for turrets. Generate battery to augment the robot will play basically the same as now except the robot will be there longer, assuming I understand the concept of it. MCH has so few skills that I assume this “augment” thing for heat will only apply to Air or Drill and wouldn’t be much of a change to what we already do now. It’s hard to do anything with current heat hence my approval to scrap it for a unique EW resource than a remnant of SB halcyon days