Quote Originally Posted by Jirah View Post
SB Heat wasn’t meant to be experimental, it had its purpose and went with it and had plenty of leg room to experiment with other ideas like other variants of barrels, or turrets during its 60 sec down time to not compliment heat, but to further cater to wildfire. SHB being Frequent and makes little sense to add more ontop of the strict 5 spam charge spasm.

and even with all that imagination name one beneficial thing you can add to the 22.5 phase or heat in general that’s unique to MCH and enhances its overall kit? It would make more sense to just have Hypercharge on a CD removed from heat or have a buff turn your rotation into somthing similar to continuation where each action reduces CD to the charge attack(s). Removes the ping dependency which didn’t go away in SHB, and isn’t far removed to the base kit to alienate people so the kit can try new things. Heat is a remnant of the past and they should make a idneitiy if it’s own instead of making scraps of old concepts such as Cast bars, which were literally removed ages ago . iT makes even less sense to add them back and what exactly would that even add? Standing still for 2.4 seconds wouldn’t add much to gameplay
Adding another barrel wouldn't add anything to the job and would just lead to the job stagnating which you yourself have said you don't want. Same case with the turret, what could you add to that so it would be different than the one we had and wouldn't have stagnated. Plus they could do the turret thing with shb mch anyways which is a point we all agree on that being they could do more with the turret/battery gauge than what they are doing now.

I think you're missing the point I'm trying to make when it comes to the lul points. The point is to give mch something else that uses heat so your not doing the hyper charge spam. That way you're alternating which decreases the bland part. Could have it either in hypercbarge or outside hypercharge both could work as long as it uses heat as well. He'll you even named something they could do for the in-between phase. Have a continuation like combo which you activate using heat and the last hit can as an example give you a free use of a skill or something. Though what you described is heat blast spam only with different animations. To get rid of the ping reliance they could add charges to hypercharge just like they did to bunshin and perfect balance since you're gonna get 5 shots anyways if you have good ping.


You might think it doesn't add much but it could be big especially if they tied it to heat. One example is that it would get rid of your complaint about the HB spam in hypercharge and replace it with your main combo for that period while also giving you more stuff to do. And it'd be a 1.5 cast time like ast and not 2.4