I think you guys forgot a key element here:
Wildfire is already the bottom of the fun, it cannot go lower. Now it's boring and problematic, the fix would just make it boring.
Wildfire and Barrel Stabilizer are meant to be paired, it's obvious. But the fact is that they are never paired on constant uptime unless you want to lose heat or drill uses.
1- If the boss is about to vanish, it's better to delay Wildfire for when it reappears than triggering it at half power.
The reason for that is simple, your team also has 120s cooldown or 60s cooldown, Trick Attack for example. Imagine putting all those cooldowns and missing half of the raid burst. It's better to delay.
2- The problem with Flamethrower is that it's a dungeon skill first, then even in dungeon it's press and go get a coffee, don't touch your keyboard/gamepad.
Is this fun to you? The MCH has a nervous gameplay then it hits you with cookie clicker mechanic, aka wait.
3- No, MCH is about planning. To optimize heat and Drill usage. If you react to situations rather than being prepared to them, you have a lot to learn.
4- Doesn't fix the "Press and wait for 10 seconds" issue. On top of that, remaining immobile for 10 seconds is not possible in hard content. You'd see many flamethrower delayed to due respecting mechanics or conflict with tanks when it comes to silencing.
It's alright to have and share your ideas but try to think about what other issues it brings.
For example someone once shared their idea of ranged to need a minimum range to deal extra damage. A lot of people notified that it would get in conflict with low range heal such as AST star or WHM Cure III.



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