Quote Originally Posted by ReiganCross View Post
lSnip
What would happen if Hypercharge got one additional second to it?From my experience as a former MCH main doing this crap, I have never struggled to spam HB 5 times. I know ping is a thing and the real concern should be to ask “why the hell am I spamming sh*t as a ranger?” And doubt the kit would solve the ping issue or be more fun with 1 whole second locked in HB hell.

Why aren't Tactician/Shield Samba/Troubador just role actions?
I hate this but I’d hate it more if they were role actions, BRD is the only one that had its skill suffer, and I’d prefer it if Troubador and Tact had better animations. Or maybe diversify them abit more except MCH. Feels weird that that’s it’s only support skill adding to MCH identity issues.

Does Wildfire really have to do this little damage?
Numbers are moot, I’m more about tangible results and as such WF is horrible. You do what you’ve always been doing except now you press a extra button. That’s not engaging that’s poor jobs design. Now WF has no wind in its wings thanks to it being speed based, it feels lateral and forgettable.

Can I get some party utility?
Funny enough MNK feels like better support and utility than MCH, a ranged support job. Besides that I really REALLY feel horrified on the thought of MCH being as powerful as BLM or SAM purely because SAM and BLM have more going for it with their kits. MCH has significantly fewer skills and would be disturbing the easiest job in the game also was OP or borderline OP. To compensate it kinda needs ultility but the devs don’t know wtf they are doing cuz 5.0 deleted all of MCH utility. Palisade, Hypercharge, Dismantle, Refresh, so idk what the jobs point is