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  1. #11
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kurando View Post
    Think MCH is alright at the moment, you know what you are getting with it, doesn't really get much simpler. I would however like to see an aoe version of Air Anchor, so you can generate battery when fighting mobs and also some kind of aoe Turret/Queen. I know I know, we used to have an aoe Turret back in the day but still would be nice, a lil rocket pod or something doing the aoe, just not the old static pulse effect.
    Problem with "AoE version" is that you can simply add AoE damage to the skill itself and nothing changes. In fact it shaves buttons.
    It goes for everything, SAM had an AoE attack and it wasn't a problem, no one asked for a single target version.

    MCH is alright and that's the problem. It's only "Alright" and risk to remains "Alright". When you come from HW or SB MCH, the job just lacks buttons.
    You have 12 buttons to press as MCH for single target rotation.
    As for SAM, 14 buttons not taking in account the dashout/dashin and third eye. DRG has 17 buttons.
    GNB, a tank has 13 buttons and that's not taking in account the mitigation. Ranged don't have many mitigation anyway.

    11 buttons as PLD for you DPS rotation, 9 for War, 12 buttons as DRK.

    I have no idea for DNC and BRD, but it's ridiculous that the rotation is at the level of a tank and you don't have mitigation or melee range, just fast speed.
    On top of that, many abilities are automated. Wildfire is automated, Queen is automated, Flamethrower is use and don't move for 10s, aka automated.
    And again on top of all that, MCH has ONE utility button.
    Let's be real there, MCH is a subjob.
    (8)
    Last edited by CKNovel; 07-16-2021 at 06:09 AM.

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