Quote Originally Posted by Endariel View Post
Your calculation is flawed because you debut your first shot on 1.5 second mark when in reality it starts as soon as possible (ideally 0 secs.)
0 | 1.5 | 3 | 4.5 | 6 | 7.5
Now of course with animation lock and other matters the final shot will be offset at most by 1 second.
And we can see that 6th is possible within 9 seconds window.

But yes, i do agree that those kind of abilities should follow bunshin route. Be it hypercharge or delirium
I don't think it is at all possible to get a shot off at the 0 second mark. Because activating Hypercharge, by itself, incurs an animation lock, otherwise you'd be able to triple weave with it. Unless Hypercharge waits for his own weave to finish to activate and I don't think that is the case. The first shot should be somewhere on the 0.7s mark.

But that is a moot point, by making it charges you'd only be left with the issue of putting it all under Wildfire. And if it stays that weak, that isn't an issue.

Quote Originally Posted by Kitfox View Post
Hypercharge now requires mandatory oGCD weaving between 1.5s GCDs. That is a very, very tight margin of error for anyone playing overseas. Internally the game uses 0.60s regular animation lock timer to space out actions, that would leave 0.90s left for the oGCD animation before the next GCD. However, the game doesn't have a working ping correction system for oGCD weaving (apart from forbidden 3rd party programs), so the ping comes on top of the animation lock, screwing up players with slower connections. The limit of ping effects lies at 150ms, that makes the animation lock 0.75s long, which leaves 0 room for error between abilities during Hypercharge weaving. The effect of ping isn't quire linear either, from listening to people's troubles on the Balance MCH chatrooms, the problems usually start when people have ~100ms ping to the servers. MCH isn't the only one who suffers from tight oGCD weaving, although the effects on MCH are much more pronounced. The game desperately needs ping correction for oGCD weaving if it intends to keep its current design.
God I really wish they'd just copy the code from that forbidden 3rd party software and bake it in wholesale. But those are just iddle musings, yeah, most of the time I don't try to weave the entire 5 HBs with weaves, which loses me potency during Burst Windows but seems better than missing the 5th HB.

Quote Originally Posted by Kitfox View Post
Other issues

Flamethrower is too weak and too hard to use effectively. Also, the heated shot flips are dumb, give me Heavensward animations back.
I agree that Flamethrower could do with a potency increase, especially because you have to stop dead in your tracks to do it. But...

... I like the silly flips. I find them both adorable and cool.