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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ReiganCross View Post
    I was talking more about how Dancer gets to choose someone to buff for the entire fight while also having buff windows for the whole raid. Or how Bard existing in your party means you're slightly stronger according to his music. MCH is a selfish DPS, like SAM and BLM, he doesn't help anyone aside from tossing his Tactician role actions and other ranged DPS role actions, he should deal damage like a selfish DPS OR buff the people around him like he's not. He's already stronger in personal damage than BRD and DNC, I'll give you that, but that's not where his bar should be.
    Sorry, it was sarcasms towards the job design team but I should've been a bit clearer about it.
    Yes, I've been complaining about that aswell, MCH has been removed way too much utility and it has been replaced with nothing. There's no need for TP anymore, there's no need for MP regen anymore and all there is left is legs to run around the arena.

    Quote Originally Posted by Rymi64 View Post
    So you agree they should at least give mch and brd some form of cast times again? Common thread between all three of the casters is that they have cast bars at some point of their rotations. Smn (if played correct) is half its rotation Rdm every other spell and blm for majority of its rotation. And it might not be as much of a turret as before still takes learning the job to effectively use its mobility well while still outputting good numbers. I dont even think giving Mch and Brd cast times would change the meta again since no more piercing debuff.
    1.5s cast and occasionally free cast? Like back in HW?
    Hell yes, I want the cast back. Mobility is a joke, I've been memeing previous teammates about how crazy mobility was by running in circles in front of the bosses.
    It's been said and said again, ranged lacks something akin to positionnals and casting.


    Quote Originally Posted by Kitfox View Post
    MCH design has remained pretty much the same since the start of Shadowbringers. While it was an improvement over the Stormblood design on many aspects, I feel there are still some aspects that are problematic that SE doesn't understand. I'm sure everyone has their opinion on the visual and flair aspects of the job so I'll cover mostly technical issues since these are problems that objectively go against the game design and the skill rotation design as a whole.
    That's a great take, I'd add that Wildfire is boring and it's perfect.
    Bozja and the special armors really show how stupidly bad the SKS works with MCH. You get so much SKS but it throws your whole rotation away by giving too much heat and refreshing Drill too often to align with reassemble.
    Overrall, the rework goal has been to take away HW/SB Wildfire away. It was too much of a core in the rotation.
    It was also meant to remove a lot of micro management.

    They managed to do it but they were too effective. Wildfire is in its most terrible iteration and among the most boring skills, Heat gauge don't need Flamethrower anymore and that skill just... Exists. Either an emote or your button to press if you want to grab a coffee.
    (2)
    Last edited by CKNovel; 07-10-2021 at 06:47 PM.

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