Quote Originally Posted by Endariel View Post
I'm fairly certain with one more second we would be able to squeeze in 6th HB.
It's already this close, like 0.5 seconds off.

But it will make people more mad because "i can't fit 6HB with my ping, increase the duration" and the cycle will repeat itself
Quote Originally Posted by CKNovel View Post
Hypercharge: I think you should be able to land a 6th one with 10 seconds. 6*1.5 = 9, you have a whole extra second for mistakes.
They need to add a PB/Bunshin charges system with a bit more generous set duration to fix and not break the MCH.
Yeah, I'm not asking for a 10 seconds Hypercharge, I'm asking for a 9 seconds... Current one is 8. It would literally be impossible to throw 6 charges of anything given you'd need EXACTLY the 9 seconds to throw 6 charges and activating Hypercharge already locks you into an input by itself. Although yeah, I like the idea of giving it charges way more than just giving the window an extra second.

Worst it could happen would be that you'd feel bad that you can't throw 6 HBs because of a quirk of the game's design. And I dunno, I feel like that's not that bad as allowing more people to be able to throw 5 weaved HBs. At the very least it wouldn't change the damage output of the MCH at all (If anything it would likely worsen given you're allowing for more clipping in your rotation.)