Quote Originally Posted by Sqwall View Post
Wildfire is incredibly disjointed with lining up with Hypercharge, reassemble, drill, etc, etc. Even with Barrel Stabilizer being on the same 120s cooldown it doesn't make up for the fact that it does lack luster damage. The MOST I have ever seen on my wildfire is around 105k, and have yet to even come close to 100k since.

Wildfire just doesn't compliment the job at all imo. Sure it's cool to use and that is technically a mch "real" burst window. But the fact that I can't use it for AOE, or every trash pack is boring. Make it wildfire actually EXPLODE!!!!!!!! Toss it on a mob, do my dps thing, let it blow up in a trash pack. The remaining mobs get a DOT applied from my wildfire exploding.
I'm all about more flash to Wildfire, but I don't feel like that would solve the issue. Auto-attack already doesn't apply beyond giving Wildfire a base damage. (Throw a Wildfire without a single Weaponskill and it will output exactly an auto-attack worth of damage.) It would still be weaker than just a regular Drill because it doesn't Crit or DHs at all.

Quote Originally Posted by CKNovel View Post
Wildfire: Wildfire has a bad history of being massively RNG dependant. Before, every damage you did for 10 seconds was accumulated and a percentage of the total damage was reinflicted. But due to crits, it had unreliable damage and was the core of MCH DPS, you could have a 10/20k discrepancy. It was a request for MCH DPS to not be massively dependent on Wildfire, they delivered a bit too much.
I see that you are lv72, at lv78 Wildfire will have stronger potency but it will remain your weakest DPS tool in many content. And weak by far, it won't do half the DPS Air Anchor offers. A handful of players asked for Wildfire buff, cooldown reduced at 60s for example, but SQEX didn't touched ranged since the measly ranged buff.

On top of that, it became boring. Simply put, it's a button to reinforce your next hypercharge.
And that's the issue of it becoming boring. 100k on Wildfire is just a single Midare, and SAM get to throw those out there twice. Hell, SAM gets to crit a 1200 potency hit every minute, NIN every half, MCH has to wait 2 to spam a skill as much as possible to be able to REACH 1200 potency that then is blocked from doing Crits or Directs. And when it comes out it feels like it just fizzled. The skills you used to power up Wildfire, which are just a bunch of 220 and 150 potency hits, deal way more damage than the big boom. I barely feel like a Wildfired Hypercharge is stronger than a regular Hypercharge.
(Also, I'm level 80, it's just the site being weird and not updating. For some reason it also is showing the entire thing in French. FF14 is weird.)