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  1. #1
    Player
    Avenguard's Avatar
    Join Date
    Jan 2022
    Posts
    2
    Character
    Aven Scorchfield
    World
    Famfrit
    Main Class
    Paladin Lv 90
    my primary reasoning for the Auto Direct Crit is to create increased synergy between Stats/Kit as well as the nice visual feedback of "hey, you pulled off the hardest part of your kit correctly!"
    (0)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    IMO, the aoe battery spender would've been fine if the Queen finisher was AoE.
    The problem with gauge spender/shared cooldown is that they are meaningless choice.
    3+ target? Press red button. 1 Target? Press blue button. In raiding situation, it makes a button useless. Bio Blaster is set to CTRL + 2 in my case, that shortcut is never pressed when I'm raiding.
    In other words, it's button bloat.

    You can make it AoE per default, look at Chain saws. No one asks for a single target version of chain saws.
    No one asks for a single target version of Double Down, because they works very well on both multi and single targets.

    As for "hardest part of your kit correctly"... Wildfire is by far the least difficult part of the job. Respecting Drill and Air Anchor are where the difficulty relies, the more you manage to fit, the bigger the reward.
    Wildfire on the other hand is just an empowered Hypercharge phase. You press it, then you follow by one Hypercharge phase like many other you do during the rotation, except you need to press wildfire before. What a gameplay.
    (0)

  3. #3
    Player
    Silly_Rabbit's Avatar
    Join Date
    Dec 2021
    Posts
    47
    Character
    Silly Rabbit
    World
    Phoenix
    Main Class
    Ninja Lv 90
    Out of interest looked at FF logs.
    Noticed highest ranked MCH with 98.3% avg. parse. And his/her top parses are around 7.6k - 7.7k.
    Top parses for bosses are around 8.9k - 9.1k. Now tell me that isn't way too large of a gap.
    (4)

  4. #4
    Player
    Silly_Rabbit's Avatar
    Join Date
    Dec 2021
    Posts
    47
    Character
    Silly Rabbit
    World
    Phoenix
    Main Class
    Ninja Lv 90
    Had a random idea what if flamethrower would work like bio-blaster but instead of dot it applies vulnerability to targets around 5-10% for 10 sec.
    (0)

  5. #5
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    So I was think more about Flamethrower while leveling up DNC. I liken it to Improvisation and while there isn't anything wrong with an ability that requires you to stand still up build something up, the payoff must weighed with the risk/time.

    For example, what if Flamethrower built up stacks of damage taken debuff, 1 stack every 2.5s for a total of 4.
    (0)

  6. #6
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Flamethrower should just become a bioblaster clone but its a heat spender and we just get a single target heat spender thats like a rocket launcher
    (0)

  7. #7
    Player
    Chalcon's Avatar
    Join Date
    Jan 2022
    Posts
    2
    Character
    Chalcon Strife
    World
    Ragnarok
    Main Class
    Machinist Lv 90
    I've finished the tier as MCH and I can safely say that it simply is not doing anywhere near enough damage right now.

    The Wildfire buff mentioned in the OP is a good start but it will probably take more than that to fix things.

    The reality is MCH is currently doing about 10% less dps than Reaper -- now while it can be argued there can be some difference there 10% is just way way too much.

    I would say the safest way to buff MCH is significantly increase the potency of their 123 combo and Wildfire. (Burst DPS is already ok so that probably does not need to be buffed and it may be difficult to manage interactions with other classes if they did that).
    (0)

  8. #8
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    They will probably buff heatblast/1 2 3.

    That savage tier is definitely a mercy for MCH.
    No Queen during add phase, no bothersome delay due to downtime.

    Hopefully next Ultimate stays with that formula or 6.1 comes with big QoL about AQ.
    (0)

  9. #9
    Player
    Nostik's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Kavian Blackbane
    World
    Coeurl
    Main Class
    Lancer Lv 71
    Hi everyone, I’m pretty new to FFXIV and it’s balancing but my understanding so far is that jobs that bring extra utility do a little less than the “selfish” jobs like BLM and such. Then ranged classes that can move and complete their rotation are taxed again.

    So my question is this… why is MCH taxed for utility? We have one slight defensive buff

    I feel like MCH should be more middle of the pack for this reason. Is my logic flawed here?
    (1)

  10. #10
    Player
    Chalcon's Avatar
    Join Date
    Jan 2022
    Posts
    2
    Character
    Chalcon Strife
    World
    Ragnarok
    Main Class
    Machinist Lv 90
    That has been their general philosophy for a while. Its another discussion but I think the "ranged tax" is outdated personally and as you say MCH doesn't bring any utility or raid buff.

    The problem right now is that even within the ranged tax + utility tax philosophy MCH damage should be maybe a few percent lower, not 10% lower.
    (1)

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