Quote Originally Posted by Semirhage View Post
Ahahahahahahahahahaha. Ha. I wish. That's a good one.

Shadowbringers showed us that the devs' vision for WHM is "the boring simple healer that clips a lot with no utility". And they'd rather destroy AST and SCH to balance them numerically with that vision. They haven't changed their minds since Stormblood, when we proved them conclusively wrong there. Let's just say there's a looooot of inertia against digging WHM out of the boring grave, but I also think it's the best option for rescuing SCH and AST from it too. If WHM's horrible design dragged the other two down, it stands to reason that designing it well can be the road to restoring them.

I don't hate most of these ideas, but good luck getting the healer design team to think of WHM as anything beyond "but it has Cure and Stone right? Perfect. Design finished."
And that's really the thing in general, isn't it? They vehemently demand that healing should play in a very specific way without really thinking about whether or not that actually fits into the way content is designed in this game (spoiler alert, it doesn't), and they continue to fight our way of playing healer in every conceivable manner without actually touching the reason why we play that way. I can't help but feel that someone somewhere in the design team is always shouting "We keep taking away their DPS, why are they still using it!?"