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  1. #1
    Player
    Aquamoons's Avatar
    Join Date
    Jan 2021
    Posts
    4
    Character
    Aqua Moons
    World
    Mateus
    Main Class
    Gladiator Lv 90

    Minor Change I Think Would Be Neat

    I know throughout the FFXIV community, Rescue is memed pretty often, mostly since trolls use it to damage/kill party members because "haha, it's funny". However, I use Rescue fairly frequently for its intended purpose, rescuing someone from danger. Now, 120 second cool down sounds like a lot every now and then, especially in Trials/Raids when you're dealing with 7 other people. Is anyone else bothered by its long CD? I feel like if it were much shorter, like 5 seconds, but gives a minute or two long "debuff" making them unable to be rescued again in that time would be so much better.
    (8)

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Nice idea.
    I'd love to be able to use rescue more.
    (1)

  3. #3
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aquamoons View Post
    I know throughout the FFXIV community, Rescue is memed pretty often, mostly since trolls use it to damage/kill party members because "haha, it's funny". However, I use Rescue fairly frequently for its intended purpose, rescuing someone from danger. Now, 120 second cool down sounds like a lot every now and then, especially in Trials/Raids when you're dealing with 7 other people. Is anyone else bothered by its long CD? I feel like if it were much shorter, like 5 seconds, but gives a minute or two long "debuff" making them unable to be rescued again in that time would be so much better.
    I love rescue, and while it took me to get used to it, once I did, I keep finding opportunities to use it. For the greater good I mean.

    But at the same time, the troll potential of it makes me hesitant to ask for the CD to be lowered, no matter how many times I see people who need to actually be rescued from a mechanic.

    Maybe if they changed rescue into a teleport instead of a pull, the troll potential would go down enough that having a low CD would be fine.

    As long as the troll potential was low enough, I'd be pretty happy with a 10s or less CD, cuz I know there's tons of times I want to use it, but 120s means that I can only save people with it on the rare occasion.
    (1)

  4. #4
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,611
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Dearche View Post
    I love rescue, and while it took me to get used to it, once I did, I keep finding opportunities to use it. For the greater good I mean.

    But at the same time, the troll potential of it makes me hesitant to ask for the CD to be lowered, no matter how many times I see people who need to actually be rescued from a mechanic.

    Maybe if they changed rescue into a teleport instead of a pull, the troll potential would go down enough that having a low CD would be fine.

    As long as the troll potential was low enough, I'd be pretty happy with a 10s or less CD, cuz I know there's tons of times I want to use it, but 120s means that I can only save people with it on the rare occasion.
    I'm not really a fan of using "troll potential" as a justifiable reason to hamper the design of a job. Designing around it implies that it's is regular behavior and/or a rampant problem that needs a resolution, and I don't genuinely believe that's the case for troll healers. Occasionally (as in once in a blue moon), you'll run into a troll healer who you'll promptly kick and wait a couple minutes for a replacement; so what? It's like when people complain that adding more DPS buttons will somehow create a massive game issue where healers will forget to heal. Just because one healer in one dungeon run you'll encounter on an off day will accidentally forget to heal the tank and cause a single wipe, we need to neuter the entire role? I haven't healed through dungeons throughout all of Shadowbringers, and I can count on my hand the number of times our party wiped during a pull. It's not that big a deal.
    (6)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,919
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Rescue's glaring flaw has always been the delay in displacement. They have to deal with that first before anything else.
    (8)

  6. #6
    Player
    Aquamoons's Avatar
    Join Date
    Jan 2021
    Posts
    4
    Character
    Aqua Moons
    World
    Mateus
    Main Class
    Gladiator Lv 90
    That's a good point, I try and react quick enough now that the slight delay isn't a problem, but of course, I can still be that little half second late and they still get slapped anyways. If instead if the animation playing out, then the draw effect, that should basically be reversed. Start the draw effect and then play the animation while in motion.
    In this sense as well, I know the animation is it circling upwards, but I feel like as well it could be made to in a ways circle towards you, the healer, to show where they're getting yoinked to.
    (0)

  7. #7
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,919
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Ugh mobile posting won't allow me to edit & I entered too fast.

    Aside from the delay, there's also the way the ability behaves. Target's hitbox does not instantly transported to the healer's side. What happens instead is their hitbox is forcefully pulled, possibly picking up any bad stuffs that may snapshots during that quick yoink.
    (1)

  8. #8
    Player
    Neihel's Avatar
    Join Date
    Nov 2015
    Posts
    86
    Character
    Neihel Aberola
    World
    Ragnarok
    Main Class
    Scholar Lv 90
    I rather see rescue removed all together, it's been used on me far too much by players wanting to be helpful

    though idm the change if I can opt out of being rescued
    (1)

  9. #9
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    806
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Arm's Length and Surecast prevent being Rescued and it would be neat if they made the anti-rescue part of those a seperate role skill that could be toggled on and off permanently. Maybe call it "Lone Wolf" or something. This way healers could see which party members refuse Rescue and the ability to troll is lost. We could have a shorter cooldown and no danger of abusing people that hate having it used on them.
    (1)

  10. #10
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Am a 50 50 on it too yes I want a short cd yet no cause of some troller types. Tbh sure cast i want a shorter cd or longer duration. There is way marks and people can mark themselves for people to avoid things too so rescue eh its just meh. Also get rid of repose its so pointless.
    (0)
    Last edited by IceBlueNinja; 07-20-2021 at 11:01 PM.

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