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  1. #41
    Player
    Psion's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Psion Crystallis
    World
    Behemoth
    Main Class
    Rogue Lv 80
    We need more people acting with his version of asshattery. You don't bother reading the thread before replying, you deserve to be insulted. He didn't even act that mean.

    Stop crying over how he's treating people when he's got a valid point and is doing it in response to people with retarded responses.

    On topic, I agree with the uselessness of 10 abilities. I could totally see it having a use if say, you could only have 5 abilities show up at the start, randomly selected from the list, then when you use up all 5, the rest of them show up on that synth. That would at least be a bit of trade off: the risk of randomization in exchange for a greater amount of abilities you could use that synth. Instead, it's.. the risk of randomization. for nothing at all. no trade off, no point. That's just bad game design.
    (1)

  2. #42
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Started crafting again... This really pisses me off. What's the point in having the Brand of Lightening. When my synth actually gets unstable, Brand of Lightning isn't even a choice >.>

    Why can't we just use all 10?
    (0)

  3. #43
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I really don't understand why this was necrobumbed but honestly can you tell me that the abilities before the change were better then what we have now. Can you honestly say that the ability to use 10 abilities which randomly appeared is a better system then the condensed 5 which are a heck of a lot more effective then the old system?

    The reason why you can't set 10, is cause if you could you would have this
    Make the Most (+10 amount of Durability back)
    Manipulation (+20 Durability back)
    Master's Mend (+30 Great amount of Durability back)
    Byregot's Blessing (+100% Quality 3 steps)
    Purification (+125 Quality 1 step)
    Heart and Soul (+125% Quality 1 step)
    Good Measure (+100% Quality 1 step)
    Inner Quiet (+100% Quality 1 step)
    Magnum Opus (+150% Quality 1 step, needs Prismatic Glow)
    Perfection (Careful Great Success 1 step)

    150 durability and spam careful synth from start to finish and I bet 100% of the time you would HQ with the above setup because it would be impossible to lose.

    They made the craft skills a lot stronger and more useful and reduced the chances of a skill not activating when used, the only time that seems to happen now is with the ones that can get rid of elemental stability.

    Just set 5 abilities, the reason they didn't change it to 10 is because it's not worth the time to reduce the number if you end up reverting it back later on. They are "observing" how things work and based on how things are they may end up putting the limit on 5 or finding other methods to make use of 10 slots such as the ability to maybe setup 2 sets of skill to switch through without having to stand up and set if you need a specific skillset for certain synths.
    (1)

  4. #44
    Player
    Quatre's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    234
    Character
    Lyndel Qa'tre
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    While we're on the topic why do we have Disciple of Land abilities when they never proc? qq ._.
    (1)

  5. #45
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    SE can do it that all 10 skills show up, but you can only use 5 skills. After you used the 5th skill, all the other skills disappear.
    (1)

  6. #46
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    We are getting skills assigned to the action bar in 2.0 and also CP so I assume it will change quite a bit in how many skills you can assign and CP will limit to which ones you can use per synth.

    It's pretty obvious that they have limited the amount currently due to balancing issues, allowing 10 skills would result in far too easy HQs.
    (0)
    Last edited by Jinko; 06-13-2012 at 07:08 PM.

  7. #47
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I have no idea what "Crititical" means.
    I'm not sure if this question was answered yet, but I believe it involves nipple slips and side boobs.

    The other question appears to be answered.
    (0)

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