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  1. #21
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Catharsis View Post
    No it's not. DoL jobs don't have a limit on the amount of procs possible at any one site, it just uses a mutually exclusive system. Equipping more skills theoretically gives an advantage because the chance of getting any positive effect whatsoever increases.

    With DoH, if you're trying to grind for quick synths, you can just use Piece by Piece > By the Book > Grand Design > Tricks of the Trade to get 100% and any randomness with that would just slow you down. You could pick another "best 5" skills if aiming for quality, but that was just an example.
    So reset your '5' skills between each new synth type as fits your need. If we were limited to 5 slots, you'd still need to do this. What is the harm in letting those of us who don't see this being THAT important set up to 10 skills we really like and letting them sit there.

    10 slots give people more flexability at the price of being precise. You enjoy precise...awesome, so set your 5 abilities, craft, then reset them for the next craft as needed. I'll just set my 10 and be done with it.

    Off-topic: I don't know if DOL changed, but once something procs on my BTN, it stays proced the rest of the harvest...and back when I was leveling I noticed the less abilities I had set, the more often the ones I actually wanted (like Sweat of Brow) would proc. This of course could have changed. But it was true when I leveled.

    But to go back to your point: When I was leveling BTN I didn't want ANY positive effect, I wanted Sweat of Brow for it's exp effect. All the other skills were nice, but not what I needed when my main goal was leveling. Every time they proced instead of Sweat of Brow just meant I missed a chance for Sweat of Brow to proc. It IS the same thing as your crafting consern, just in a different way.

    Basically, if you want something very specific and precise, set your abilities that way. If however, you just like rolling with a setup that is 'generally' good, then set more abilities and know that it's a bit of a dice-roll. Either way, the 10 set system supports your desires. No need to change it.
    (0)

  2. #22
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Wolfie View Post
    Answer: bad design.
    I can't believe I agree with Wolfie..
    (0)

  3. #23
    Player
    Catharsis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    95
    Character
    Lex Talionis
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Kinseykinz View Post
    So reset your '5' skills between each new synth type as fits your need. If we were limited to 5 slots, you'd still need to do this. What is the harm in letting those of us who don't see this being THAT important set up to 10 skills we really like and letting them sit there.

    10 slots give people more flexability at the price of being precise. You enjoy precise...awesome, so set your 5 abilities, craft, then reset them for the next craft as needed. I'll just set my 10 and be done with it.

    Off-topic: I don't know if DOL changed, but once something procs on my BTN, it stays proced the rest of the harvest...and back when I was leveling I noticed the less abilities I had set, the more often the ones I actually wanted (like Sweat of Brow) would proc. This of course could have changed. But it was true when I leveled.

    But to go back to your point: When I was leveling BTN I didn't want ANY positive effect, I wanted Sweat of Brow for it's exp effect. All the other skills were nice, but not what I needed when my main goal was leveling. Every time they proced instead of Sweat of Brow just meant I missed a chance for Sweat of Brow to proc. It IS the same thing as your crafting consern, just in a different way.

    Basically, if you want something very specific and precise, set your abilities that way. If however, you just like rolling with a setup that is 'generally' good, then set more abilities and know that it's a bit of a dice-roll. Either way, the 10 set system supports your desires. No need to change it.
    I guess I'm dealing with the slow crowd today, so let me repeat this in bold, even:

    Randomly choosing 5 abilities from 10 abilities equipped does NOT give you more flexibility.

    Let me use a simple allegory since it might make you more susceptible to logic - you want to make a sandwich-esque breakfast and you have ten ingredients on the table to do so - Bread, Hot-dog Buns, Ham, Butter, Lettuce, Onions, Tomatoes, Cheese, Mayonnaise and Sausages. Now if you could only use 5 ingredients, and you were to pick 5 of them completely at random, you do NOT have more flexibility with those 5 ingredients than hand-picking ingredients that actually make sense.

    But you could enjoy trying to put together a coherent sandwich with Mayonnaise, Butter, Tomatoes, Lettuce and Onions. If that's really your kind of thing.
    (2)

  4. #24
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    You're complaining about such a nonsensical thing, it's sooooo hard to just set 5 abilities, who gives if it says 10, just set 5 and stop complaining. Have you even tried synthesizing this update really have you? It's a lot smoother and the abilities are a lot more effective that being limited to 5 is just as useful as when we were able to use 10. So seriously rather then complain about something so minuscule, just take the 5 seconds it takes to take off 5/10 abilities and craft lol.
    (1)

  5. #25
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    At least for XPing, the random ability selections makes things a bit more interesting as you can't take the same approach each time. It took me a long time to realize that I was miraculously crafting without the TV on.
    (1)

  6. #26
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Catharsis View Post
    I guess I'm dealing with the slow crowd today, so let me repeat this in bold, even:

    Randomly choosing 5 abilities from 10 abilities equipped does NOT give you more flexibility.

    Let me use a simple allegory since it might make you more susceptible to logic - you want to make a sandwich-esque breakfast and you have ten ingredients on the table to do so - Bread, Hot-dog Buns, Ham, Butter, Lettuce, Onions, Tomatoes, Cheese, Mayonnaise and Sausages. Now if you could only use 5 abilities, and you were to pick 5 of them completely at random, you do NOT have more flexibility with those 5 ingredients than hand-picking ingredients that actually make sense.

    But you could enjoy trying to put together a coherent sandwich with Mayonnaise, Butter, Tomatoes, Lettuce and Onions. If that's really your kind of thing.
    God you need to go take a class in being polite:

    Look let me be frank:

    It's not like making your freakin' sandwich example, because out of the 10 abilities you can equip, several of them do 'almost' the same thing. Also, no one forces you to use all 5 actions each synth... I've commonly eaten Tomato sandwiches that only were bread,mayo and tomoatoes... and I've commonly synthed stuff without needing to use 5 abilities each and every synth.

    I am saying that you set your 10 best abilities KNOWING that you'll only randomly have access to 5. It's still a decent way to exp via leves, and do basic crafting. Now, if you are crafting something that requires specific skills then yes, set your actions accordingly. But some people will favor convience (setting 10 good most of the time abilities even though you only have the chance to randomly use 5) over precision. It's okay...it doesn't affect you personally in ANY way.

    So basically, set your 5 precious abilities and Shut-up. Leave us 'slow' people alone.

    Now off to eat a Tomato Sandwich...mmmm yummy tomato sandwich
    (3)

  7. #27
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    Lol, fun thread. In fairness, I have not done any crafting since the patch. I just want to make sure that I understand fully: Are your random 5 abilities locked in from the start of the synth? When I read the patch notes, I assumed that the random 5 would be on a per-step basis, but they are on a per-synth basis? The first 5 abilities that turn up will be the same 5 abilities throughout the entire synth? If that's the case, then:

    Answer: bad design.
    i.e.: No sense.

    However, if the cast of abilities changes every step, then it does offer more flexibility at the cost of precision. I think that this is what has been unclear for many readers and a few posters on this thread. Once again, I haven't crafted since the patch, so disregard as needed.
    (0)

  8. #28
    Player

    Join Date
    Dec 2011
    Posts
    8
    Quote Originally Posted by Catharsis View Post
    I guess I'm dealing with the slow crowd today, so let me repeat this in bold, even:

    Randomly choosing 5 abilities from 10 abilities equipped does NOT give you more flexibility.

    Let me use a simple allegory since it might make you more susceptible to logic - you want to make a sandwich-esque breakfast and you have ten ingredients on the table to do so - Bread, Hot-dog Buns, Ham, Butter, Lettuce, Onions, Tomatoes, Cheese, Mayonnaise and Sausages. Now if you could only use 5 ingredients, and you were to pick 5 of them completely at random, you do NOT have more flexibility with those 5 ingredients than hand-picking ingredients that actually make sense.

    But you could enjoy trying to put together a coherent sandwich with Mayonnaise, Butter, Tomatoes, Lettuce and Onions. If that's really your kind of thing.
    The problem lies with your ingrediants. At lvl 50 you can spam Standard with no abilites and finish the synth if you dont care to HQ. This will lead most people to stack careful+ and quaility+ abilites for HQ since they dont need abilites for NQ synth. For me thats 5 different kinds of cheese, couple different kinds of mustard, and couple meats to choose from. I'm gonna a have decent sandwich no matter how it plays out. They way you are choosing your 10 abilites/ingrediants isnt logical.
    (1)
    Last edited by xCid; 04-27-2012 at 03:02 AM.

  9. #29
    Player
    Green_and_a_Half's Avatar
    Join Date
    Mar 2012
    Posts
    253
    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcanist Lv 3
    At 50
    set these
    Byregot's Blessing (+100% Quality 3 steps)
    Perfection (Careful Great Success 1 step)
    Culmination (Great Success 1 step)
    Master's Mend (+30 Great amount of Durability back)
    Piece by Piece (+30% Progress -0 Durability)
    This gave me 3 careful at 80-100 Quality, 2 Careful at 130-150 Quality and the ability to do 6-7 more Careful at 45-60 Quality capping HQ.

    need more info on what to use, go here http://xivpads.com/?-Guides&Guide:_H...all_the_things
    (0)

  10. #30
    Player
    Green_and_a_Half's Avatar
    Join Date
    Mar 2012
    Posts
    253
    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcanist Lv 3
    plus, wait for quests to get the other 5 not in use or for SE to limit to 5 slots and remove the random part.
    Looking for news on this by 1.22a on 5/10
    (0)

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