
Originally Posted by
Kinseykinz
So reset your '5' skills between each new synth type as fits your need. If we were limited to 5 slots, you'd still need to do this. What is the harm in letting those of us who don't see this being THAT important set up to 10 skills we really like and letting them sit there.
10 slots give people more flexability at the price of being precise. You enjoy precise...awesome, so set your 5 abilities, craft, then reset them for the next craft as needed. I'll just set my 10 and be done with it.
Off-topic: I don't know if DOL changed, but once something procs on my BTN, it stays proced the rest of the harvest...and back when I was leveling I noticed the less abilities I had set, the more often the ones I actually wanted (like Sweat of Brow) would proc. This of course could have changed. But it was true when I leveled.
But to go back to your point: When I was leveling BTN I didn't want ANY positive effect, I wanted Sweat of Brow for it's exp effect. All the other skills were nice, but not what I needed when my main goal was leveling. Every time they proced instead of Sweat of Brow just meant I missed a chance for Sweat of Brow to proc. It IS the same thing as your crafting consern, just in a different way.
Basically, if you want something very specific and precise, set your abilities that way. If however, you just like rolling with a setup that is 'generally' good, then set more abilities and know that it's a bit of a dice-roll. Either way, the 10 set system supports your desires. No need to change it.