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  1. #11
    Player
    Catharsis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    95
    Character
    Lex Talionis
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Answa View Post
    You can. Unequip the ones you don't want.

    I don't mean situation during synthesis. I mean depending on what you want from your synthesis.
    Well, obviously. But I just meant there's no point in giving us 10 slots now, and filling up every single ability slot may actually be detrimental to your crafting experience, which is counterproductive to good game design (unless you really like randomness). If the patch was going to do this, they should just have limited us to 5 equippable abilities.

    @Wolfie: Nah, now that I've ranted about it, I've got all the catharsis I need. I'll just wait until a mod shifts the thread there - let them earn their keep.
    (0)

  2. #12
    Player
    Catharsis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    95
    Character
    Lex Talionis
    World
    Durandal
    Main Class
    Weaver Lv 50
    Also: Bold Endeavour is mislabelled. It only lasts 1 step and it only seems to guarantee success, not great success. The quality testers need to step up their game.
    (0)

  3. #13
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    If they want to keep it at five they should at least change it so they apear in the order you set them.

    So you start with your top fix and they stay till you use one, then the once in the sixth slot moves up.
    (0)

  4. #14
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Sephrick View Post
    If they want to keep it at five they should at least change it so they apear in the order you set them.

    So you start with your top fix and they stay till you use one, then the once in the sixth slot moves up.
    It all goes back to that being the old system.
    (0)

  5. #15
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Answa View Post
    It all goes back to that being the old system.
    Well, at least that way it wouldn't be random. You'd always know which was dropping in next.
    (0)

  6. #16
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Catharsis View Post
    @Wolfie: Seems like really idiotic design. Why not just change the cap for equippable skills to 5?
    Probably, simplicity or impossibility in coding. It's likely that the '10 slots' is far too deeply ingrained in the crafting system from previous incarnations that they cannon remove it. That, or changing that would take far too much effort that would prevent the ability adjustments from being done due to balance reasons until it's done, so instead they push the balance changes, make a makeshift jury-rig for that (the random 5) and simply assume that players will be smart enough not to actually go over that cap to get what they want.
    (2)

  7. #17
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Well setting 10, but getting a random selection of only 5 each synth is probably AOKAY and practical for quick, I don't care to aim for an HQ/ making a lot of different synths all at once.

    Picking your 'fave 5' and only setting those, is best for attempting hard HQ's and/or long synths on the SAME item over and over.

    Take my BTN, when I was leveling it up once I learned: Sweat of Brow it was the ONLY skill I had on my tool bar while I was exping so that it would Proc more often. If however, I wanted to harvest a specific item (pre level 50) I would take it off my bar and add in better abilities for item looking up. Some people just equipped as many actions as they could. Both are viable strategies.
    (0)

  8. #18
    Player
    Catharsis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    95
    Character
    Lex Talionis
    World
    Durandal
    Main Class
    Weaver Lv 50
    No it's not. DoL jobs don't have a limit on the amount of procs possible at any one site, it just uses a mutually exclusive system. Equipping more skills theoretically gives an advantage because the chance of getting any positive effect whatsoever increases.

    With DoH, if you're trying to grind for quick synths, you can just use Piece by Piece > By the Book > Grand Design > Tricks of the Trade to get 100% and any randomness with that would just slow you down. You could pick another "best 5" skills if aiming for quality, but that was just an example.
    (1)

  9. #19
    Player

    Join Date
    Apr 2012
    Posts
    69
    You're complaining that there are 5 extra squares there that could potentially be filled but instead it's optimal to leave them blank?

    I mean, I can see how it's not perfect, but I can't understand how it can possibly be detrimental to the gameplay experience.


    Also, if you do plan on posting this in the crafting section, I'd advise you to be quite a bit less of a jerk. You'll likely get more thoughtful and thorough responses that way.
    (1)
    Last edited by Fingerbox; 04-27-2012 at 02:30 AM.

  10. #20
    Player
    Green_and_a_Half's Avatar
    Join Date
    Mar 2012
    Posts
    253
    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcanist Lv 3
    quick guessed answer,
    Crafting quests to unlock recipes in the future.
    Possibly gear and guest to unlock the other 5
    (0)

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