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  1. #33
    Player
    SquishyPlushie's Avatar
    Join Date
    Oct 2022
    Posts
    150
    Character
    Howdy Meowdy
    World
    Maduin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Arrhin View Post
    Acknowledging the fact that DX12 would need to be implemented first, both Nvidia's and AMD's up scaling techniques solve those two issues just by doing what they do. As for Full Screen borderless, are there widespread issues? I've seen very few posts about it.

    There's a 3rd party tool called specialk that does the first two. Additionally, you do not need DX12 to do either. The first bullet point is a one line change (no, seriously, it is) for DX11 when initializing the swapchain itself.

    Obviously use at your own risk due to ToS, despite it not being a thing to affect gameplay itself.

    If they ever add an anti-cheat you won't be able to rely on things like this or gshade anyways, as the first thing to go with such is blocking or banning injections.

    In any case, reminder that FFXIV is affected by bitblt usage and a developer needs to read the microsoft memo https://devblogs.microsoft.com/directx/dxgi-flip-model/. The entire reason for the fps loss in borderless vs regular fullscreen is due to this. As was said elsewhere, it also fixes variable refresh rate if you switch over to flip mode.
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    Last edited by SquishyPlushie; 08-30-2023 at 09:30 AM. Reason: meow