Acknowledging the fact that DX12 would need to be implemented first, both Nvidia's and AMD's up scaling techniques solve those two issues just by doing what they do. As for Full Screen borderless, are there widespread issues? I've seen very few posts about it.The game first needs to fix borderless fullscreen. https://forum.square-enix.com/ffxiv/...o-BitBlt-Usage
Then they need to add a render scale option that lets us pick the scale %.
Then they need to add newer forms of post-AA, like SMAA and CSAA, and the usual variants of temporal AA.
Then, after all that, I'd argue DLSS should be considered.
Don't touch me there
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