Quote Originally Posted by Larirawiel View Post
The problem is, they have to migrate the engine to DirectX 12 or Vulkan API first. And i doubt, that we will see that migration very fast.




Cheers
Not necessarily actually, FSR was made to work with a DX11 engine which we already have. They already also have a variable resolution thingy in the beta stage, so maybe that's hinting at it?