Quote Originally Posted by NightHour View Post
If they only implemented DLSS that would lock out people who use AMD GPU's, Intel GPU's or GTX 10/16 series and older card users.


Believe it or not, a lot of people still use GPU's like the 1660, 1660 Ti/Super, 1050, 1050 Ti, RX 480, RX 580, 1060 etc.

There's also likely to be people buying in to the new Intel A750/A770 coming out on 12th Oct.


DLSS would also lock out console users as the PS5 uses AMD hardware.

Implementing DLSS would require reworking the rendering engine so there's temporal image data for the middleware to work with. Likewise, an implementation of AMD FSR 2.0 or Intel XeSS would also require the same. However, doing this would also allow TAA to be added. It's the kind of thing that wouldn't see happening until an expansion launch as they could release it alongside the first part of the graphics overhaul. That said, there's no reason why this couldn't just enable TAA, DLSS 2.0 (maybe even 3.0 as well), FSR 2.0 and XeSS all at the same time. Console users would still benefit from TAA/FSR and the PC audience can choose whatever works best on their hardware as well.