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Thread: DLSS Support

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  1. #20
    Player
    Arrhin's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    475
    Character
    Arrhin Terremiaux
    World
    Zalera
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ransu View Post
    This game is already a blurry blob and can run on a toaster. DLSS is completely unnecessary to be implemented into this game and I'd rather they use resources elsewhere than to implement a pretty terrible feature that just muddies the textures and makes everything look worse.

    Also, unless your monitor is over 32in you're wasting money on a 4k screen. Anything below that gains no real benefit from the pixel density of 4k and is just unnecessarily taxing your system with no real visual difference. 27in 1440p is the true sweet spot.
    DLSS, or even vanilla TAA with a sharpening filter such as AMD's Fidelity FX would be a HUGE upgrade in visuals over the current FXAA along with a decent frame rate boost. FWIW I'm on 1440p as well, currently running ultra/high settings at vsync 60fps and 70% utilization of my RTX3060 whilst using DLSS on fekking MSFS 2020. It looks better than native or even TAA at full resolution, and my system can't even hit 60fps with those settings. FFXIV at 1440p Max settings 60fps ALSO SITS AT 70% gpu utilization. We say XIV runs on a toaster not because it actually can, but because it has system requirements from 2013. It was a freaking fat hog back then in relation to its visuals and to this day uses far more graphical resources than it has any right to. DLSS isn't magic, it can have some issues in some games with temporal artifacting but it's an order of magnitude better than what we have now with FXAA. Whether or not it's worth the dev time? Well...they ARE messing with dynamic resolution scaling as part of the 7.0 upgrade which you'll see as a setting now (in Beta). They won't be able to implement that without something better than FXAA.

    (Edit: Sub in DLSS 2.0 everywhere, DLSS 1.0 was crap and needed per game training)
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    Last edited by Arrhin; 09-25-2022 at 11:01 AM. Reason: Clarity
    Don't touch me there