Seeing a lot of comments about DLSS/FSR not being necessary here... there's a lot of use cases. I have a 240Hz monitor. I can set XIV to windowed and make it a tiny window and get 190FPS. At my monitors native resolution (G9 Neo) 5120x1440 (which is effectively a slightly lower amount of pixels than a 4K display) I get anywhere from 50FPS in Frontlines to 140 in an empty zone using a 3080 10GB.

I don't think a lot of RTX enabled 2060s are running this game above 1080p, however with that said, dynamic 3D resolution support including AI upscaling techniques such as DLSS and FSR would help, as I previously said, products at the bottom of the GPU stack, output higher resolutions with better image quality and more consistent FPS.

The dynamic resolution will also likely help the aging PS4 edition greatly, where the base PS4 struggles to even meet 30FPS at times, even the PS4 pro and PS5 has to limit FPS if you choose to output at anything above 1080p/1440p on PS5. Some form of image reconstruction would further allow the game to run at a lower resolution while resolving greater detail with higher quality temporal anti aliasing.