Quote Originally Posted by Arrhin View Post
DLSS, or even vanilla TAA with a sharpening filter such as AMD's Fidelity FX would be a HUGE upgrade in visuals over the current FXAA along with a decent frame rate boost.
It reaaallly wouldn't. All you'd be doing is trading one blurry/muddy mess for one slightly less blurry/muddy mess.

Quote Originally Posted by Arrhin View Post
FWIW I'm on 1440p as well, currently running ultra/high settings at vsync 60fps and 70% utilization of my RTX3060 whilst using DLSS on fekking MSFS 2020. It looks better than native or even TAA at full resolution, and my system can't even hit 60fps with those settings. FFXIV at 1440p Max settings 60fps ALSO SITS AT 70% gpu utilization.
3060 shouldn't have any issues doing 120+ fps at that resolution...Then again, FFXIV is more CPU bound than GPU, but either way, unless you have a really bad cpu you shouldn't be struggling to have stable 60fps.

Quote Originally Posted by Arrhin View Post
We say XIV runs on a toaster not because it actually can, but because it has system requirements from 2013. It was a freaking fat hog back then in relation to its visuals and to this day uses far more graphical resources than it has any right to.
What? No it didn't....The recommended requirements was an i5-2500T or an AMD Phenom II with like a GT 560 and 4gb's of ram. In no way what so ever was ARR a resource hog. They literally made the engine less intensive BECAUSE 1.0 was so insane on its system requirements and ran so bad on top of needing ARR to run on the PS3.