Not necessarily actually, FSR was made to work with a DX11 engine which we already have. They already also have a variable resolution thingy in the beta stage, so maybe that's hinting at it?
The game first needs to fix borderless fullscreen. https://forum.square-enix.com/ffxiv/...o-BitBlt-Usage
Then they need to add a render scale option that lets us pick the scale %.
Then they need to add newer forms of post-AA, like SMAA and CSAA, and the usual variants of temporal AA.
Then, after all that, I'd argue DLSS should be considered.
Acknowledging the fact that DX12 would need to be implemented first, both Nvidia's and AMD's up scaling techniques solve those two issues just by doing what they do. As for Full Screen borderless, are there widespread issues? I've seen very few posts about it.The game first needs to fix borderless fullscreen. https://forum.square-enix.com/ffxiv/...o-BitBlt-Usage
Then they need to add a render scale option that lets us pick the scale %.
Then they need to add newer forms of post-AA, like SMAA and CSAA, and the usual variants of temporal AA.
Then, after all that, I'd argue DLSS should be considered.
Don't touch me there
There's a 3rd party tool called specialk that does the first two. Additionally, you do not need DX12 to do either. The first bullet point is a one line change (no, seriously, it is) for DX11 when initializing the swapchain itself.
Obviously use at your own risk due to ToS, despite it not being a thing to affect gameplay itself.
If they ever add an anti-cheat you won't be able to rely on things like this or gshade anyways, as the first thing to go with such is blocking or banning injections.
In any case, reminder that FFXIV is affected by bitblt usage and a developer needs to read the microsoft memo https://devblogs.microsoft.com/directx/dxgi-flip-model/. The entire reason for the fps loss in borderless vs regular fullscreen is due to this. As was said elsewhere, it also fixes variable refresh rate if you switch over to flip mode.
Last edited by SquishyPlushie; 08-30-2023 at 09:30 AM. Reason: meow
This is weird to me cause I use borderless fullscreen with literally no issue at all.
Unfortunately it's not so easy. AMD has a special FSR version, which can work together with DirectX 11 engines. But nobody knows how limited this version is. It is also not freely available, you have to contact AMD first to get it. Maybe it is unusable for the FF14 engine.
Cheers
@OP
A new video card is your best friend, even if the game supported DLSS I wouldn't use it since it's just inferior to native resolution.
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