Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 37

Thread: DLSS Support

  1. #21
    Player
    Johners's Avatar
    Join Date
    Dec 2021
    Posts
    484
    Character
    Johners Butcher
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by NightHour View Post
    If they only implemented DLSS that would lock out people who use AMD GPU's, Intel GPU's or GTX 10/16 series and older card users.


    Believe it or not, a lot of people still use GPU's like the 1660, 1660 Ti/Super, 1050, 1050 Ti, RX 480, RX 580, 1060 etc.

    There's also likely to be people buying in to the new Intel A750/A770 coming out on 12th Oct.


    DLSS would also lock out console users as the PS5 uses AMD hardware.

    Implementing DLSS would require reworking the rendering engine so there's temporal image data for the middleware to work with. Likewise, an implementation of AMD FSR 2.0 or Intel XeSS would also require the same. However, doing this would also allow TAA to be added. It's the kind of thing that wouldn't see happening until an expansion launch as they could release it alongside the first part of the graphics overhaul. That said, there's no reason why this couldn't just enable TAA, DLSS 2.0 (maybe even 3.0 as well), FSR 2.0 and XeSS all at the same time. Console users would still benefit from TAA/FSR and the PC audience can choose whatever works best on their hardware as well.
    (0)

  2. #22
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,485
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    They should port the engine to DirectX 12 or Vulkan first. It will also give a nice performance boost because the runtime overhead is way smaller.

    Cheers
    (0)

  3. #23
    Player
    Paito's Avatar
    Join Date
    Oct 2011
    Posts
    53
    Character
    Paito Maito
    World
    Zodiark
    Main Class
    Samurai Lv 100
    Quote Originally Posted by NightHour View Post
    FSR would be a better implementation than DLSS IF they can't do both due to engine limitations.


    FSR works with AMD, Intel and Nvidia GPU's while DLSS is exclusively locked to Nvidia RTX cards.
    I totaly agree with that even the old cards that have DX11 drivers in the card get a bit of sharpen/FPS boost I did it a few days ago with mine old GTX 1080TI on The guardian of the galaxy game and it gives me even 10 fps more then normal. So there is a bit of an increase even it is small.
    It is better then nothing.
    (0)

  4. #24
    Player
    Katt_Felista's Avatar
    Join Date
    Oct 2013
    Location
    Rent Free in many heads.
    Posts
    219
    Character
    Katt Felista
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    You know you can already use it via the old nvidia control panel an force it for the game, and save the setting right ?

    I'm already doing upscale from 1440P into 4K without loss of fps on ffxiv by using the good old nvidia control panel , per game specific settings...

    you just activate the DSR factor (i'm using the DSR DL setting of 2.25 X for maximum speed /efficiency upscaling ease for the rx 3070 and DSR Lissage / smoothing that can be setup to gain more or less picture sharpening if u want to, and change settings until you reach a stable quality of picture to performance ratio and voila... you can even also force the nvidia low latency setting for the game through this.

    You can even force in some Spatial upscaling ontop of it but i wouldn't recommand doing it over 30% with the DSR DL 2.25 x activated or it may result in the game crashing while activating it higher then that.
    (0)
    Last edited by Katt_Felista; 11-24-2022 at 11:19 PM.

  5. #25
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Ransu View Post
    3060 shouldn't have any issues doing 120+ fps at that resolution...Then again, FFXIV is more CPU bound than GPU, but either way, unless you have a really bad cpu you shouldn't be struggling to have stable 60fps.
    Yeah, I'm on a 1060 and still get 70-80FPS in Frontline at 1440p, with it dropping down and stabilize at around 55FPS with battle in a full engagement at max setting. If a 3060 can't hold 60FPS at the same setting ... I don't think the problem lie with the game.

    My Comp is up to modern spec though, the only reason I'm sitll on a 1060 is because I refused to upgrade during Covid at the stupid price.
    (0)

  6. #26
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,485
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    The game is, like most other MMORPGs heavily CPU bound. If you have low FPS in Limsa then a new GPU will not help here. You need a faster CPU. And that is also the reason why i want DirectX 12 or Vulkan. Because those runtimes do not have such a huge CPU overhead like DirectX 11.


    Cheers
    (1)

  7. #27
    Player
    JiraTyanu's Avatar
    Join Date
    Aug 2020
    Location
    Ul'dah
    Posts
    27
    Character
    Asari Holwen
    World
    Balmung
    Main Class
    Black Mage Lv 90
    I know this is an old thread, but at the same time I am all in support of FSR 2.0/3.0 or DLSS 2.0/3.0 hitting FFXIV given the implications it could have for some users. Those on the steam deck, rog ally, etc. They'd benefit quite a lot from such.
    (1)

  8. #28
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,762
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by JiraTyanu View Post
    I know this is an old thread, but at the same time I am all in support of FSR 2.0/3.0 or DLSS 2.0/3.0 hitting FFXIV given the implications it could have for some users. Those on the steam deck, rog ally, etc. They'd benefit quite a lot from such.
    It would really benefit the team if they looked into this. After all it would make the game playable on more hardware and give a huge FPS boost to those on high end stuff. There really is no downside since purists can turn it off.
    (0)

  9. #29
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,485
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    The problem is, they have to migrate the engine to DirectX 12 or Vulkan API first. And i doubt, that we will see that migration very fast.




    Cheers
    (1)

  10. #30
    Player
    JiraTyanu's Avatar
    Join Date
    Aug 2020
    Location
    Ul'dah
    Posts
    27
    Character
    Asari Holwen
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Larirawiel View Post
    The problem is, they have to migrate the engine to DirectX 12 or Vulkan API first. And i doubt, that we will see that migration very fast.




    Cheers
    Not necessarily actually, FSR was made to work with a DX11 engine which we already have. They already also have a variable resolution thingy in the beta stage, so maybe that's hinting at it?
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast