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Thread: DLSS Support

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  1. #1
    Player
    Arrhin's Avatar
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    Arrhin Terremiaux
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    Quote Originally Posted by Ransu View Post
    This game is already a blurry blob and can run on a toaster. DLSS is completely unnecessary to be implemented into this game and I'd rather they use resources elsewhere than to implement a pretty terrible feature that just muddies the textures and makes everything look worse.

    Also, unless your monitor is over 32in you're wasting money on a 4k screen. Anything below that gains no real benefit from the pixel density of 4k and is just unnecessarily taxing your system with no real visual difference. 27in 1440p is the true sweet spot.
    DLSS, or even vanilla TAA with a sharpening filter such as AMD's Fidelity FX would be a HUGE upgrade in visuals over the current FXAA along with a decent frame rate boost. FWIW I'm on 1440p as well, currently running ultra/high settings at vsync 60fps and 70% utilization of my RTX3060 whilst using DLSS on fekking MSFS 2020. It looks better than native or even TAA at full resolution, and my system can't even hit 60fps with those settings. FFXIV at 1440p Max settings 60fps ALSO SITS AT 70% gpu utilization. We say XIV runs on a toaster not because it actually can, but because it has system requirements from 2013. It was a freaking fat hog back then in relation to its visuals and to this day uses far more graphical resources than it has any right to. DLSS isn't magic, it can have some issues in some games with temporal artifacting but it's an order of magnitude better than what we have now with FXAA. Whether or not it's worth the dev time? Well...they ARE messing with dynamic resolution scaling as part of the 7.0 upgrade which you'll see as a setting now (in Beta). They won't be able to implement that without something better than FXAA.

    (Edit: Sub in DLSS 2.0 everywhere, DLSS 1.0 was crap and needed per game training)
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    Last edited by Arrhin; 09-25-2022 at 11:01 AM. Reason: Clarity
    Don't touch me there

  2. #2
    Player Ransu's Avatar
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    Raansu Omiyari
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    Quote Originally Posted by Arrhin View Post
    DLSS, or even vanilla TAA with a sharpening filter such as AMD's Fidelity FX would be a HUGE upgrade in visuals over the current FXAA along with a decent frame rate boost.
    It reaaallly wouldn't. All you'd be doing is trading one blurry/muddy mess for one slightly less blurry/muddy mess.

    Quote Originally Posted by Arrhin View Post
    FWIW I'm on 1440p as well, currently running ultra/high settings at vsync 60fps and 70% utilization of my RTX3060 whilst using DLSS on fekking MSFS 2020. It looks better than native or even TAA at full resolution, and my system can't even hit 60fps with those settings. FFXIV at 1440p Max settings 60fps ALSO SITS AT 70% gpu utilization.
    3060 shouldn't have any issues doing 120+ fps at that resolution...Then again, FFXIV is more CPU bound than GPU, but either way, unless you have a really bad cpu you shouldn't be struggling to have stable 60fps.

    Quote Originally Posted by Arrhin View Post
    We say XIV runs on a toaster not because it actually can, but because it has system requirements from 2013. It was a freaking fat hog back then in relation to its visuals and to this day uses far more graphical resources than it has any right to.
    What? No it didn't....The recommended requirements was an i5-2500T or an AMD Phenom II with like a GT 560 and 4gb's of ram. In no way what so ever was ARR a resource hog. They literally made the engine less intensive BECAUSE 1.0 was so insane on its system requirements and ran so bad on top of needing ARR to run on the PS3.
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  3. #3
    Player
    Raven2014's Avatar
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    Quote Originally Posted by Ransu View Post
    3060 shouldn't have any issues doing 120+ fps at that resolution...Then again, FFXIV is more CPU bound than GPU, but either way, unless you have a really bad cpu you shouldn't be struggling to have stable 60fps.
    Yeah, I'm on a 1060 and still get 70-80FPS in Frontline at 1440p, with it dropping down and stabilize at around 55FPS with battle in a full engagement at max setting. If a 3060 can't hold 60FPS at the same setting ... I don't think the problem lie with the game.

    My Comp is up to modern spec though, the only reason I'm sitll on a 1060 is because I refused to upgrade during Covid at the stupid price.
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  4. #4
    Player
    Larirawiel's Avatar
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    Larirawiel Caennalys
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    The game is, like most other MMORPGs heavily CPU bound. If you have low FPS in Limsa then a new GPU will not help here. You need a faster CPU. And that is also the reason why i want DirectX 12 or Vulkan. Because those runtimes do not have such a huge CPU overhead like DirectX 11.


    Cheers
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  5. 09-30-2022 04:43 AM

  6. #6
    Player
    Paito's Avatar
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    Paito Maito
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    Quote Originally Posted by NightHour View Post
    FSR would be a better implementation than DLSS IF they can't do both due to engine limitations.


    FSR works with AMD, Intel and Nvidia GPU's while DLSS is exclusively locked to Nvidia RTX cards.
    I totaly agree with that even the old cards that have DX11 drivers in the card get a bit of sharpen/FPS boost I did it a few days ago with mine old GTX 1080TI on The guardian of the galaxy game and it gives me even 10 fps more then normal. So there is a bit of an increase even it is small.
    It is better then nothing.
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  7. #7
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    Katt_Felista's Avatar
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    Katt Felista
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    You know you can already use it via the old nvidia control panel an force it for the game, and save the setting right ?

    I'm already doing upscale from 1440P into 4K without loss of fps on ffxiv by using the good old nvidia control panel , per game specific settings...

    you just activate the DSR factor (i'm using the DSR DL setting of 2.25 X for maximum speed /efficiency upscaling ease for the rx 3070 and DSR Lissage / smoothing that can be setup to gain more or less picture sharpening if u want to, and change settings until you reach a stable quality of picture to performance ratio and voila... you can even also force the nvidia low latency setting for the game through this.

    You can even force in some Spatial upscaling ontop of it but i wouldn't recommand doing it over 30% with the DSR DL 2.25 x activated or it may result in the game crashing while activating it higher then that.
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    Last edited by Katt_Felista; 11-24-2022 at 11:19 PM.

  8. #8
    Player
    JiraTyanu's Avatar
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    Asari Holwen
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    I know this is an old thread, but at the same time I am all in support of FSR 2.0/3.0 or DLSS 2.0/3.0 hitting FFXIV given the implications it could have for some users. Those on the steam deck, rog ally, etc. They'd benefit quite a lot from such.
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  9. #9
    Player
    Ath192's Avatar
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    Aries Helle
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    Quote Originally Posted by JiraTyanu View Post
    I know this is an old thread, but at the same time I am all in support of FSR 2.0/3.0 or DLSS 2.0/3.0 hitting FFXIV given the implications it could have for some users. Those on the steam deck, rog ally, etc. They'd benefit quite a lot from such.
    It would really benefit the team if they looked into this. After all it would make the game playable on more hardware and give a huge FPS boost to those on high end stuff. There really is no downside since purists can turn it off.
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  10. #10
    Player
    Larirawiel's Avatar
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    Larirawiel Caennalys
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    The problem is, they have to migrate the engine to DirectX 12 or Vulkan API first. And i doubt, that we will see that migration very fast.




    Cheers
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