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Thread: DLSS Support

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  1. #1
    Player
    Larirawiel's Avatar
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    Larirawiel Caennalys
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    Quote Originally Posted by Ath192 View Post
    This game stands to benefit so much from DLSS support, ran at 4K this game is a massive, massive, graphics hog at maximum settings. Please implement.
    If it slow at 4K then lower the resoulution.

    Cheers
    (2)

  2. #2
    Player
    Ath192's Avatar
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    Aries Helle
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    Excalibur
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    Quote Originally Posted by Larirawiel View Post
    If it slow at 4K then lower the resoulution.

    Cheers
    Thank goodness not everyone thinks like this or nothing would ever improve.

    Still think this game would benefit immensely from FSR/DLSS implementations, AA improvements, optimizations etc... I'm really, really hoping the graphics update goes beyond shaders and textures. In fact, this game only stands to benefit monetarily for investing BIG into its graphics. See a lot of players stay in this game because they genuinely like the world, their characters and glams. The people that only play the story and quit aren't anywhere near as profitable as those that stay and keep playing to farm all the items etc... So investing in what they want, which is visuals and replayability is a great move IMO. It will ensure the game doesn't become considered outdated and dwindle. Like FFXI did. Thankfully it still has a small userbase keeping the game profitable.

    Had FFXI received constant graphical updates including UI and gameplay elements... I believe it would still be attracting people to this day. But alas, it withered and getting back into those PS2 era UIs and graphics is a tall ask of new players.

    At any rate updating graphics is hard and cumbersome, this is a big ask. I hope the Devs see a big pay off from it. I know for one I didn't quit after EW because of the graphics update anouncement. I was thinking the game was starting to look outdated and maybe it was a good time to call it and move on. But then this happened, and so they can enjoy my 2 years of subs and mog station purchases. If its a good graphics update and they keep improving things they have me on the hook for several more years. I already like their story telling and game play elements so its safe to say I am content if they keep those up as is.

    I did quit XI cause XI was looking outdated and XIV looked a lot better.
    (1)

  3. #3
    Player
    Atelier-Bagur's Avatar
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    Cordelia Emery
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    Quote Originally Posted by Ath192 View Post
    Thank goodness not everyone thinks like this or nothing would ever improve.

    Still think this game would benefit immensely from FSR/DLSS implementations, AA improvements, optimizations etc... I'm really, really hoping the graphics update goes beyond shaders and textures. In fact, this game only stands to benefit monetarily for investing BIG into its graphics. See a lot of players stay in this game because they genuinely like the world, their characters and glams. The people that only play the story and quit aren't anywhere near as profitable as those that stay and keep playing to farm all the items etc... So investing in what they want, which is visuals and replayability is a great move IMO. It will ensure the game doesn't become considered outdated and dwindle. Like FFXI did. Thankfully it still has a small userbase keeping the game profitable.

    Had FFXI received constant graphical updates including UI and gameplay elements... I believe it would still be attracting people to this day. But alas, it withered and getting back into those PS2 era UIs and graphics is a tall ask of new players.

    At any rate updating graphics is hard and cumbersome, this is a big ask. I hope the Devs see a big pay off from it. I know for one I didn't quit after EW because of the graphics update anouncement. I was thinking the game was starting to look outdated and maybe it was a good time to call it and move on. But then this happened, and so they can enjoy my 2 years of subs and mog station purchases. If its a good graphics update and they keep improving things they have me on the hook for several more years. I already like their story telling and game play elements so its safe to say I am content if they keep those up as is.

    I did quit XI cause XI was looking outdated and XIV looked a lot better.
    not by much really. I would wish for FFXIV to have a bit more style and color like some of the PS2 era artstyles. Im personally not a huge fan of pseudo-fantasy realism but Ive grown to be ok with it.
    (0)

  4. #4
    Player
    Arrhin's Avatar
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    Arrhin Terremiaux
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    Zalera
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    Quote Originally Posted by Ath192 View Post
    Thank goodness not everyone thinks like this or nothing would ever improve.

    Still think this game would benefit immensely from FSR/DLSS implementations, AA improvements, optimizations etc... I'm really, really hoping the graphics update goes beyond shaders and textures. In fact, this game only stands to benefit monetarily for investing BIG into its graphics. See a lot of players stay in this game because they genuinely like the world, their characters and glams. The people that only play the story and quit aren't anywhere near as profitable as those that stay and keep playing to farm all the items etc... So investing in what they want, which is visuals and replayability is a great move IMO. It will ensure the game doesn't become considered outdated and dwindle. Like FFXI did. Thankfully it still has a small userbase keeping the game profitable.

    Had FFXI received constant graphical updates including UI and gameplay elements... I believe it would still be attracting people to this day. But alas, it withered and getting back into those PS2 era UIs and graphics is a tall ask of new players.

    At any rate updating graphics is hard and cumbersome, this is a big ask. I hope the Devs see a big pay off from it. I know for one I didn't quit after EW because of the graphics update anouncement. I was thinking the game was starting to look outdated and maybe it was a good time to call it and move on. But then this happened, and so they can enjoy my 2 years of subs and mog station purchases. If its a good graphics update and they keep improving things they have me on the hook for several more years. I already like their story telling and game play elements so its safe to say I am content if they keep those up as is.

    I did quit XI cause XI was looking outdated and XIV looked a lot better.
    The irony being that what they suggest is in fact one of the things DLSS does...
    (1)
    Don't touch me there

  5. #5
    Player
    NightHour's Avatar
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    Quote Originally Posted by Arrhin View Post
    The irony being that what they suggest is in fact one of the things DLSS does...
    If they only implemented DLSS that would lock out people who use AMD GPU's, Intel GPU's or GTX 10/16 series and older card users.


    Believe it or not, a lot of people still use GPU's like the 1660, 1660 Ti/Super, 1050, 1050 Ti, RX 480, RX 580, 1060 etc.

    There's also likely to be people buying in to the new Intel A750/A770 coming out on 12th Oct.


    DLSS would also lock out console users as the PS5 uses AMD hardware.



    FSR would be the more logical one to implement if they can't do both due to engine limitations as FSR works on any kind of GPU.


    FSR is also easier on a developer's side of things to implement than DLSS and isn't that much worse than DLSS 2.0.

    You need to really pixel peep to see the difference.
    (2)
    Last edited by NightHour; 10-17-2022 at 10:44 PM.

  6. #6
    Player
    Johners's Avatar
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    Johners Butcher
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    Paladin Lv 100
    Quote Originally Posted by NightHour View Post
    If they only implemented DLSS that would lock out people who use AMD GPU's, Intel GPU's or GTX 10/16 series and older card users.


    Believe it or not, a lot of people still use GPU's like the 1660, 1660 Ti/Super, 1050, 1050 Ti, RX 480, RX 580, 1060 etc.

    There's also likely to be people buying in to the new Intel A750/A770 coming out on 12th Oct.


    DLSS would also lock out console users as the PS5 uses AMD hardware.

    Implementing DLSS would require reworking the rendering engine so there's temporal image data for the middleware to work with. Likewise, an implementation of AMD FSR 2.0 or Intel XeSS would also require the same. However, doing this would also allow TAA to be added. It's the kind of thing that wouldn't see happening until an expansion launch as they could release it alongside the first part of the graphics overhaul. That said, there's no reason why this couldn't just enable TAA, DLSS 2.0 (maybe even 3.0 as well), FSR 2.0 and XeSS all at the same time. Console users would still benefit from TAA/FSR and the PC audience can choose whatever works best on their hardware as well.
    (0)

  7. 10-02-2022 07:26 PM

  8. #8
    Player
    Larirawiel's Avatar
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    Larirawiel Caennalys
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    Quote Originally Posted by Ath192 View Post
    Thank goodness not everyone thinks like this or nothing would ever improve.
    .
    .
    .
    Ummm, you know how DLSS/FSR internally works, right? It lowers the resoultion for you, scales the lowres picture up to your desired resolution and puts a sharpen filter on it. That's it. But you will still get a picture with a lower resolution. But to play with a lower resolution you do not need DLSS. You can set it ingame manually.

    Cheers
    (5)
    Last edited by Larirawiel; 09-25-2022 at 11:13 PM.

  9. #9
    Player
    Arrhin's Avatar
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    Arrhin Terremiaux
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    For those struggling to run 4K at max settings FFXIV has two settings that add a ton to rendering overhead but have subtle, almost unnoticeable effects. The biggest offender is Transparent lighting quality. Turn this down from Max to Normal, personally I see nothing between the two settings besides some reduced lighting reflections from still water (pools, lakes). The second is Screen Space Ambient Occlusion, turn this down from HBAO+:Quality down to HBAO+:Standard. There is an ever so slight difference between Standard and Quality but its effect is subjective, SSAO shadows just intensify ever so slightly. Make sure to test outside of the main cities as most systems will be CPU bound there, especially older Skylake or Zen 1 based rigs and ofc anything older than those. In the Goblet at night (Lots of lighting and water) for instance, my baseline for Max preset on an RTX 3060 and R5 5600X @ 1440p Ultra Vsync off is 75fps, GPU load at 100%. Transparent lighting Quality from High to Normal takes it to 85fps, turning HBAO+from Quality to Standard takes it up to 95fps. That's a big jump for some extremely subtle effects.

    As for DLSS 2.0 or FSR 2.0, that would be amazing if only to have modern temporal AA...
    (2)
    Don't touch me there

  10. #10
    Player Ransu's Avatar
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    Raansu Omiyari
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    This game is already a blurry blob and can run on a toaster. DLSS is completely unnecessary to be implemented into this game and I'd rather they use resources elsewhere than to implement a pretty terrible feature that just muddies the textures and makes everything look worse.

    Also, unless your monitor is over 32in you're wasting money on a 4k screen. Anything below that gains no real benefit from the pixel density of 4k and is just unnecessarily taxing your system with no real visual difference. 27in 1440p is the true sweet spot.
    (1)
    Last edited by Ransu; 09-25-2022 at 09:17 AM.

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