For those struggling to run 4K at max settings FFXIV has two settings that add a ton to rendering overhead but have subtle, almost unnoticeable effects. The biggest offender is Transparent lighting quality. Turn this down from Max to Normal, personally I see nothing between the two settings besides some reduced lighting reflections from still water (pools, lakes). The second is Screen Space Ambient Occlusion, turn this down from HBAO+:Quality down to HBAO+:Standard. There is an ever so slight difference between Standard and Quality but its effect is subjective, SSAO shadows just intensify ever so slightly. Make sure to test outside of the main cities as most systems will be CPU bound there, especially older Skylake or Zen 1 based rigs and ofc anything older than those. In the Goblet at night (Lots of lighting and water) for instance, my baseline for Max preset on an RTX 3060 and R5 5600X @ 1440p Ultra Vsync off is 75fps, GPU load at 100%. Transparent lighting Quality from High to Normal takes it to 85fps, turning HBAO+from Quality to Standard takes it up to 95fps. That's a big jump for some extremely subtle effects.
As for DLSS 2.0 or FSR 2.0, that would be amazing if only to have modern temporal AA...
Don't touch me there
Thank goodness not everyone thinks like this or nothing would ever improve.
Still think this game would benefit immensely from FSR/DLSS implementations, AA improvements, optimizations etc... I'm really, really hoping the graphics update goes beyond shaders and textures. In fact, this game only stands to benefit monetarily for investing BIG into its graphics. See a lot of players stay in this game because they genuinely like the world, their characters and glams. The people that only play the story and quit aren't anywhere near as profitable as those that stay and keep playing to farm all the items etc... So investing in what they want, which is visuals and replayability is a great move IMO. It will ensure the game doesn't become considered outdated and dwindle. Like FFXI did. Thankfully it still has a small userbase keeping the game profitable.
Had FFXI received constant graphical updates including UI and gameplay elements... I believe it would still be attracting people to this day. But alas, it withered and getting back into those PS2 era UIs and graphics is a tall ask of new players.
At any rate updating graphics is hard and cumbersome, this is a big ask. I hope the Devs see a big pay off from it. I know for one I didn't quit after EW because of the graphics update anouncement. I was thinking the game was starting to look outdated and maybe it was a good time to call it and move on. But then this happened, and so they can enjoy my 2 years of subs and mog station purchases. If its a good graphics update and they keep improving things they have me on the hook for several more years. I already like their story telling and game play elements so its safe to say I am content if they keep those up as is.
I did quit XI cause XI was looking outdated and XIV looked a lot better.
not by much really. I would wish for FFXIV to have a bit more style and color like some of the PS2 era artstyles. Im personally not a huge fan of pseudo-fantasy realism but Ive grown to be ok with it.Thank goodness not everyone thinks like this or nothing would ever improve.
Still think this game would benefit immensely from FSR/DLSS implementations, AA improvements, optimizations etc... I'm really, really hoping the graphics update goes beyond shaders and textures. In fact, this game only stands to benefit monetarily for investing BIG into its graphics. See a lot of players stay in this game because they genuinely like the world, their characters and glams. The people that only play the story and quit aren't anywhere near as profitable as those that stay and keep playing to farm all the items etc... So investing in what they want, which is visuals and replayability is a great move IMO. It will ensure the game doesn't become considered outdated and dwindle. Like FFXI did. Thankfully it still has a small userbase keeping the game profitable.
Had FFXI received constant graphical updates including UI and gameplay elements... I believe it would still be attracting people to this day. But alas, it withered and getting back into those PS2 era UIs and graphics is a tall ask of new players.
At any rate updating graphics is hard and cumbersome, this is a big ask. I hope the Devs see a big pay off from it. I know for one I didn't quit after EW because of the graphics update anouncement. I was thinking the game was starting to look outdated and maybe it was a good time to call it and move on. But then this happened, and so they can enjoy my 2 years of subs and mog station purchases. If its a good graphics update and they keep improving things they have me on the hook for several more years. I already like their story telling and game play elements so its safe to say I am content if they keep those up as is.
I did quit XI cause XI was looking outdated and XIV looked a lot better.
The irony being that what they suggest is in fact one of the things DLSS does...Thank goodness not everyone thinks like this or nothing would ever improve.
Still think this game would benefit immensely from FSR/DLSS implementations, AA improvements, optimizations etc... I'm really, really hoping the graphics update goes beyond shaders and textures. In fact, this game only stands to benefit monetarily for investing BIG into its graphics. See a lot of players stay in this game because they genuinely like the world, their characters and glams. The people that only play the story and quit aren't anywhere near as profitable as those that stay and keep playing to farm all the items etc... So investing in what they want, which is visuals and replayability is a great move IMO. It will ensure the game doesn't become considered outdated and dwindle. Like FFXI did. Thankfully it still has a small userbase keeping the game profitable.
Had FFXI received constant graphical updates including UI and gameplay elements... I believe it would still be attracting people to this day. But alas, it withered and getting back into those PS2 era UIs and graphics is a tall ask of new players.
At any rate updating graphics is hard and cumbersome, this is a big ask. I hope the Devs see a big pay off from it. I know for one I didn't quit after EW because of the graphics update anouncement. I was thinking the game was starting to look outdated and maybe it was a good time to call it and move on. But then this happened, and so they can enjoy my 2 years of subs and mog station purchases. If its a good graphics update and they keep improving things they have me on the hook for several more years. I already like their story telling and game play elements so its safe to say I am content if they keep those up as is.
I did quit XI cause XI was looking outdated and XIV looked a lot better.
Don't touch me there
This game is already a blurry blob and can run on a toaster. DLSS is completely unnecessary to be implemented into this game and I'd rather they use resources elsewhere than to implement a pretty terrible feature that just muddies the textures and makes everything look worse.
Also, unless your monitor is over 32in you're wasting money on a 4k screen. Anything below that gains no real benefit from the pixel density of 4k and is just unnecessarily taxing your system with no real visual difference. 27in 1440p is the true sweet spot.
Last edited by Ransu; 09-25-2022 at 09:17 AM.
DLSS, or even vanilla TAA with a sharpening filter such as AMD's Fidelity FX would be a HUGE upgrade in visuals over the current FXAA along with a decent frame rate boost. FWIW I'm on 1440p as well, currently running ultra/high settings at vsync 60fps and 70% utilization of my RTX3060 whilst using DLSS on fekking MSFS 2020. It looks better than native or even TAA at full resolution, and my system can't even hit 60fps with those settings. FFXIV at 1440p Max settings 60fps ALSO SITS AT 70% gpu utilization. We say XIV runs on a toaster not because it actually can, but because it has system requirements from 2013. It was a freaking fat hog back then in relation to its visuals and to this day uses far more graphical resources than it has any right to. DLSS isn't magic, it can have some issues in some games with temporal artifacting but it's an order of magnitude better than what we have now with FXAA. Whether or not it's worth the dev time? Well...they ARE messing with dynamic resolution scaling as part of the 7.0 upgrade which you'll see as a setting now (in Beta). They won't be able to implement that without something better than FXAA.This game is already a blurry blob and can run on a toaster. DLSS is completely unnecessary to be implemented into this game and I'd rather they use resources elsewhere than to implement a pretty terrible feature that just muddies the textures and makes everything look worse.
Also, unless your monitor is over 32in you're wasting money on a 4k screen. Anything below that gains no real benefit from the pixel density of 4k and is just unnecessarily taxing your system with no real visual difference. 27in 1440p is the true sweet spot.
(Edit: Sub in DLSS 2.0 everywhere, DLSS 1.0 was crap and needed per game training)
Last edited by Arrhin; 09-25-2022 at 11:01 AM. Reason: Clarity
Don't touch me there
It reaaallly wouldn't. All you'd be doing is trading one blurry/muddy mess for one slightly less blurry/muddy mess.
3060 shouldn't have any issues doing 120+ fps at that resolution...Then again, FFXIV is more CPU bound than GPU, but either way, unless you have a really bad cpu you shouldn't be struggling to have stable 60fps.FWIW I'm on 1440p as well, currently running ultra/high settings at vsync 60fps and 70% utilization of my RTX3060 whilst using DLSS on fekking MSFS 2020. It looks better than native or even TAA at full resolution, and my system can't even hit 60fps with those settings. FFXIV at 1440p Max settings 60fps ALSO SITS AT 70% gpu utilization.
What? No it didn't....The recommended requirements was an i5-2500T or an AMD Phenom II with like a GT 560 and 4gb's of ram. In no way what so ever was ARR a resource hog. They literally made the engine less intensive BECAUSE 1.0 was so insane on its system requirements and ran so bad on top of needing ARR to run on the PS3.
Ummm, you know how DLSS/FSR internally works, right?It lowers the resoultion for you, scales the lowres picture up to your desired resolution and puts a sharpen filter on it. That's it. But you will still get a picture with a lower resolution. But to play with a lower resolution you do not need DLSS. You can set it ingame manually.
Cheers
Last edited by Larirawiel; 09-25-2022 at 11:13 PM.
If they only implemented DLSS that would lock out people who use AMD GPU's, Intel GPU's or GTX 10/16 series and older card users.
Believe it or not, a lot of people still use GPU's like the 1660, 1660 Ti/Super, 1050, 1050 Ti, RX 480, RX 580, 1060 etc.
There's also likely to be people buying in to the new Intel A750/A770 coming out on 12th Oct.
DLSS would also lock out console users as the PS5 uses AMD hardware.
FSR would be the more logical one to implement if they can't do both due to engine limitations as FSR works on any kind of GPU.
FSR is also easier on a developer's side of things to implement than DLSS and isn't that much worse than DLSS 2.0.
You need to really pixel peep to see the difference.
Last edited by NightHour; 10-17-2022 at 10:44 PM.
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