This game stands to benefit so much from DLSS support, ran at 4K this game is a massive, massive, graphics hog at maximum settings. Please implement.
This game stands to benefit so much from DLSS support, ran at 4K this game is a massive, massive, graphics hog at maximum settings. Please implement.
Yes, it would.
But XIV uses proprietary, spaghet engine.
At baseline, if PS5 gameplay is optimized (or is it still PS4 ?), really the difficulty of implementing DLSS may not be worth it.
Baseline today would be PS5/PS4 and 1080p resolution and DLSS would at least require imo nvidia 20 series or AMD 6000 series.
At baseline, many XIV PC players might can say that they do not have at least that. Due to the market, I have been stuck with a 480RX for quite sometime but I can still maintain 75fps @ 1080p.
It's been quite some time since I've heard back about DLSS, but this of course because I am an avid AMD fan.
Anyone else more knowledgeable feel free to correct me.
You want to make it even more blurry when the AA is already not ideal?
DLSS, unlikely. FSR perhaps ¯\_(ツ)_/¯
Forgive the necro, but it's really time for them to start considering the benefits of implementing DLSS/FSR. Tonight after maintenance we'll get our first step in the right direction, the dynamic resolution scaling, hopefully this means they're at least considering adding AI up-scaling.
Both techniques can look quite decent when implemented properly and can potentially increase performance significantly for high refresh rate displays or GPUs on the lower end of the product stack with a minimal hit to visual presentation.
In general, some form of TAA would be a great addition to address the awful stair-stepping that all the hard edges and the flickering the foliage exhibits and hopefully relieve the tired FXAA implementation that's really getting a little long in the tooth and has served it's time.
XI - Darkshade - ShivaXIV - Shade Highwind - Figaro
The problem with implementing DLSS is that the game has no modern anti-aliasing techniques. DLSS and FSR 2.0 both build upon the temporal image data used by TAA. I'd love to see DLSS, FSR 2.0 and TAA all be added into the game but that requires a series of game engine improvements for Square Enix to implement that aren't likely to happen until 7.0 at the earliest.
I wouldn't say DLSS is entirely necessary though and the engine improvements mentioned above would likely yield performance increases across the board anyway. That said, I still average over 60 FPS in combat playing on a Ryzen 7 5800X3D, 32GB DDR4 3600 MHz and RTX 3080 12GB at native 4K but I'm just massively brute forcing spaghetti code.
DLSS only works on newer model video cards that shouldn't even be breaking a sweat running this extraordinarily CPU-bound game.
If you're getting low framerates it's because you either have a video card so old that DLSS wouldn'thelp itwork on it anyway, or it's because you have a beefy machine but you're standing in Limsa where it's kneecapped by being bound to a single CPU thread anyways.
I don't know who this dynamic resolution is actually supposed to help. People running the game on ten-year-old mid-range laptops using Intel integrated graphics??
Last edited by gilmorej; 08-23-2022 at 05:37 AM.
Seeing a lot of comments about DLSS/FSR not being necessary here... there's a lot of use cases. I have a 240Hz monitor. I can set XIV to windowed and make it a tiny window and get 190FPS. At my monitors native resolution (G9 Neo) 5120x1440 (which is effectively a slightly lower amount of pixels than a 4K display) I get anywhere from 50FPS in Frontlines to 140 in an empty zone using a 3080 10GB.
I don't think a lot of RTX enabled 2060s are running this game above 1080p, however with that said, dynamic 3D resolution support including AI upscaling techniques such as DLSS and FSR would help, as I previously said, products at the bottom of the GPU stack, output higher resolutions with better image quality and more consistent FPS.
The dynamic resolution will also likely help the aging PS4 edition greatly, where the base PS4 struggles to even meet 30FPS at times, even the PS4 pro and PS5 has to limit FPS if you choose to output at anything above 1080p/1440p on PS5. Some form of image reconstruction would further allow the game to run at a lower resolution while resolving greater detail with higher quality temporal anti aliasing.
XI - Darkshade - ShivaXIV - Shade Highwind - Figaro
FSR would be a better implementation than DLSS IF they can't do both due to engine limitations.
FSR works with AMD, Intel and Nvidia GPU's while DLSS is exclusively locked to Nvidia RTX cards.
PS5 runs on AMD hardware so FSR gets an extra point for why it would be the better option.
Last edited by NightHour; 01-04-2023 at 12:43 AM.
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