Quote Originally Posted by ShadowSeawolf View Post
If you have a better idea of how to mitigate training issues in high end content besides the usual responses, let's hear it! The purpose of my thread was to find a way to make the experience even better, so I am curious what other solutions you might have to suggest. Thank you.
How about having a Stone Sky Sea dummy for each EX and Savage fight (I still don't know why we don't have that).

They could also have a dummy you can set a timer on. When the timer ticks down the dummy becomes untargetabld for a bit (maybe you can set the duration for that too). Give players a way to practice having their rotation interrupted. Then when they go into a fight they have no reason to think about their rotations and what buttons they're pressing and can just focus on mechanics.
Maybe make a healer dummy that hits back so you can practice something other than Broiling haha.