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  1. #11
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    isn't this just a Goji alt thread? lol
    (3)

  2. #12
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ShadowSeawolf View Post
    Hello! I would like to submit a suggestion to help improve the gameplay experience for those who desire to play higher level content such as EX Trials. I would like to ask if for the Duty Finder, players could be allowed to play the duty with a Trust Party
    If they had to make AI able to execute even EX level mechanics, I imagine the limitations of the AI would shape what mechanics they're able to implement.
    I don't want an "features" that lessen the content they're attached to.
    (1)

  3. #13
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    I’d like a huge dungeon, a true dungeon with traps loot ect. Like a raid but not designated to a platform like what ff14 calls it.
    (0)

  4. #14
    Player
    Geostar's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Terry Quest
    World
    Ultros
    Main Class
    Ninja Lv 90
    I mean whats wrong with learning parties?
    (1)

  5. #15
    Player
    Tyssyn's Avatar
    Join Date
    Feb 2018
    Location
    Gridania
    Posts
    284
    Character
    Tyss Kaatapoh
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Another problem no one has mentioned is - you would be used to the cues the AIs give you for avoiding mechanics, and once you join a party of players, you won't have those cues anymore and start flubbing the mechanics all over again. I run into this in the trust dungeons some. I can't even imagine how much worse it would be with more difficult mechanics.
    (1)

  6. #16
    Player
    FudoMyoo's Avatar
    Join Date
    Nov 2014
    Posts
    311
    Character
    Fudo Myoo
    World
    Tonberry
    Main Class
    Paladin Lv 100
    I think special fate boss must remain difficult. e.g. Odin & Behemoth. They should still mass murder ilvl530s
    (1)

  7. #17
    Player
    ShadowSeawolf's Avatar
    Join Date
    Jul 2021
    Posts
    3
    Character
    Shadow Seawolf
    World
    Exodus
    Main Class
    Ninja Lv 80

    Response to user feedback on Suggestion for FFXiV Endgame Content

    First thing, I would like to say thanks to everyone who participated in this thread so far. I really do appreciate the feedback. Given what has been said, I just have one thing to ask. If you have a better idea of how to mitigate training issues in high end content besides the usual responses, let's hear it! The purpose of my thread was to find a way to make the experience even better, so I am curious what other solutions you might have to suggest. Thank you.
    (1)

  8. #18
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ShadowSeawolf View Post
    If you have a better idea of how to mitigate training issues in high end content besides the usual responses, let's hear it! The purpose of my thread was to find a way to make the experience even better, so I am curious what other solutions you might have to suggest. Thank you.
    How about having a Stone Sky Sea dummy for each EX and Savage fight (I still don't know why we don't have that).

    They could also have a dummy you can set a timer on. When the timer ticks down the dummy becomes untargetabld for a bit (maybe you can set the duration for that too). Give players a way to practice having their rotation interrupted. Then when they go into a fight they have no reason to think about their rotations and what buttons they're pressing and can just focus on mechanics.
    Maybe make a healer dummy that hits back so you can practice something other than Broiling haha.
    (0)

  9. #19
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ShadowSeawolf View Post
    First thing, I would like to say thanks to everyone who participated in this thread so far. I really do appreciate the feedback. Given what has been said, I just have one thing to ask. If you have a better idea of how to mitigate training issues in high end content besides the usual responses, let's hear it! The purpose of my thread was to find a way to make the experience even better, so I am curious what other solutions you might have to suggest. Thank you.
    Perhaps not a particular savage mechanics training with trusts but more of a practice instance with a common mechanics encountered in savage and ex-trials. Not only practicing avoiding AOEs, but also stack mechanics, shared damage, proximity damage, gaze mechanic, cleansing debuffs, near/far pairing, soaking towers, baiting aoe/boss, etc.

    These are all common mechanics found in savage and ex-trials. By having players practicing these and get used to different markers and tells, hopefully they'll be more ready to practicing the actual encounter in PF/DF. Improving your general raiding skills and awareness is better in long term.
    (1)

  10. #20
    Player
    fumofu's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    120
    Character
    Little Fumo
    World
    Zodiark
    Main Class
    Warrior Lv 100
    I think new guildhests would be a great idea. They could make each guildest based on various different mechanics introduced in new and previous ex fights. Each guildhest could contain 1 or 2, maybe 3 mechanics at most, and that would be great way to practice. How many different mechanics each ex trial does have? Like 10-12 or so? Why not break them down and put them to like 5 guildhests for easy learning?
    (1)

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