ARR , get rid of /dance , /psych , /soothe nonsense and just click the npc and it reacts . Remove the god awful default mount speed (which is roughly the same as the sprint ability) and make the default speed the one you get once you reach a certain point in the msq. With flying in ARR the extra speed maps you used to buy via daily/weekly hunt tokens is now redundant due to post Prae flying , so make those map speeds the new speed once you complete the msq for that zone making regular ground mounts traverse all these back and forth quests much less depressing.

ARR is still bit of a drag because , your slow , you have limited FT points as a new player , and you have an utterly dull skill set for many tens of hours. If you're a DPS your stuck waiting for longer dungeon queues to proceed your MSQ . All these factors build up the frustration and boredom. Post prae now is much less aggravating due to be able to fly about the map with the various back and forths we still have to do.


Also add more abilities to the lower tiers of leveling for goodness sake . A rogue for example only has a 2 button combo to press for the first 25 levels , thats utterly appalling for a melle class. In all my years playing various MMO's, FF14 is the one that utterly baffles me with their choices for new players to experience the game and to try be thrilled to play for hours on end. In SWTOR all classes by the 50s have all of their core abilities and by then your familiar very with its playstyle . After that its passive talents and come 60-75 the end game stuff trickles in .

Its so strange why its been made to be slow when you would think that during the revamp designs talks they would have done more to enamor new players especially as they had the intent to offer the very generous lvl 60 endless trial.