The discussion on content is more nuanced than just getting more or less, we also need to look at the quality of the content we got. We got less dungeons and they were much easier as well. Blame those on covid, whatever, but to be fair, Paglth'an wasn't THAT brainless. I was actually happy to see that the packs were more difficult and you could wall pull again. Yes, Bozja had less zones than Eureka and I'm forever disappointed by that, but the actual quality of the content within was much higher than Eureka, and the option to farm your relic outside of it was, imo, a net positive. More people finished their relics because they had less of an excuse not to. The Eden raids are... debatable. The last tier, imo, was great. Everything else, though... Shiva was intense but the ramp up in difficulty was too jarring with how braindead 7 was. I'm willing to believe they learned from how generally panned the 5.2 raid tier was, most people said it was boring and they followed it up with a genuinely good raid tier. I don't think they're actively ignoring us, but it seems to me that it took them too long to listen, and any fixes they wanted to make to the quality of content in response to us came really late in the pack's life cycle.

They've been making great promises about how 6.0 is going to be full to bursting with content. Ideally the way they would do that is by listening and looking back at their previous successes. It should be obvious to them by now that everyone thinks Stormblood battle content was better than Shadowbringers. Yoshi-p also promised more Hildibrand and a new deep dungeon because of the outcry. In fact, that's how we got a new healer to begin with, because of outcry. And that's why I believe the battle content started to suddenly improve at the end of this pack; because of the outcry about how boring it was. It's probably how we ended up with Matoya's being a strange combination of bosses with actual mechanics and sleeper trash packs made of tissue paper, and Paglth'an being a respectable dungeon in its own right, much more fun to get in expert roulette. And it's probably how we ended up with a raid tier that was much more exciting than the ones before.

The devs usually listen. There's no need to lie to yourself and constantly stick out your neck to defend their bad choices. They won't start crying if we tell them we don't like what they've been giving us, that's how the game gets better. And that's my purpose for making this thread, to let them know that there's still more we want, and we don't want them to half-ass it either. They pushed off 6.0's release another two months, the content better live up to all of their promises.