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  1. #1
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    Quote Originally Posted by Krissey View Post
    In other words FFXIV did followers better but now they’re unsupported
    Well, they're still usable for their level ranges.

    Quote Originally Posted by Fland View Post
    Combat guildleves and guildhests are mostly for new players still levelling up. They will always be "new" contents to new players just starting.
    I get that. But every time I make a new character, I'm sad that they're no longer for me. On the other hand, new players wouldn't miss them if they were removed. And I support making new experiences for leveling to replace them, ones that can hopefully be extended throughout the expansions.

    Quote Originally Posted by Goji1639 View Post
    Squadrons are a lot better than trusts; a fully leveled squadron all set to offense clears dungeons faster than most DF groups, so replacing it with trusts would gimp our ability to level 1-60.
    I get that. Personally, I don't care about speed, and I value TRUST helping me with mechanics for the most part and being indepndent for the most part more. But as I said earlier, I wouln't mind a mix of the two systems.

    Quote Originally Posted by SaberMaxwell View Post
    The argument that ultimate was cut doesn't stem from how much work was put into it. The argument that ultimate has been "cut" is derived from the assertion that the content cycle's norm is 2 ultimates per expansion.

    If we accept that each expansion has two ultimates, then unless endwalker has three ultimates (the one delayed from shadowbringers and the two assumedly slated for it), then an ultimate was cut. Maybe not dragonsong ultimate, but *an* ultimate.

    In the framework of this argument, let's say endwalker has only two ultimates; one would be dragonsong ultimate, which is a Shadowbringers Ultimate, and the other would be an endwalker ultimate. This means that, unless 7.0 has 3 ultimates, including the second from endwalker, an ultimate was cut.

    One can argue several points; the premise is flawed since we have a data set of two (storm blood and Shadowbringers) so we cannot form a pattern from that. This would be the more legitimate argument imo. One could also continually make the argument nothing was cut and everything was just delayed, which... Well, the devs can ride that "borrowing from the future" train forever to never admit that content was cut, we'll just have this same scuffle every two years about the subject.
    The real answer is it's both cut and delayed depending on what "it" is.

    An Ultimate was cut from Shadowbringers, not because Stormblood had set a precedent for having two Ultimates per expansion, but because they've announced plans for a second Ultimate for Shadowbringers. There is now no second Ultimate in Shadowbringers, therefore, an Ultimate was cut.

    However, the specific Ultimate (Dragonsong War) that was supposed to be in Shadowbringers was delayed, because it will still appear, only this time in Endwalker, and at level 90 instead of 80.

    So it (an Ultimate content) was cut from Shadowbringers because it (the Dragonsong War Ultimate) was delayed to patch 6.1 of Endwalker.

    Regarding whether there should be three Ultimates in Endwalker, that's a different issue. There was no promise for two Ultimates in Endwalker (as far as I know) before they announced delaying Dragonsong War to Endwalker, which means it can't be said that an Ultimate was cut from Endwalker if there are only two instead of three. As these are major contents, there is a low possibility that they're thinking ahead beyond completing the next Ultimate and maybe planning for the one after that.

    Quote Originally Posted by ZedxKayn View Post
    The next ultimate being originally planned for 5.5 but later delayed does imply that 2 per expac is the intended cycle norm.
    Perhaps, but that doesn't mean specific Ultimates were planned yet for Endwalker. Ultimate was new content in Stormblood, and they tried it again with Shadowbringers only to have unexpected difficulties.

    Quote Originally Posted by ReynTime View Post
    If the content is still in even if not expanded upon then there are going to be people, even if very few, who like it being there.
    I for one like the concept of guildleves and wish there were more combat leves past 58. The issue I take with them is that they added QoL improvements over 1.X but also made them ultra trivial to complete and super unrewarding in Heavensward. The fact you lose allowances for accepting to join a duty was a really stupid oversight too, in addition to Heavensward's levemete being located only in Ishgard, making trips take a chunk of the little gil reward you get just to confirm completion of leves.

    Honestly battlecraft leves would be a neat alternative for leveling with a party of select few friends when you're tired of duties and FATEs don't let you do it at your own pace. I'm really disappointed they just dropped them. But I also use them for alts ocasionally and would hate to see the ones that exist removed.
    I don't disagree. It's just a personal wish based on my own feelings. I like things to be "cleared" if "unfinished." It's why I would create new main characters when my old characters started on something, but then I don't complete it.

    It's why I love that FFXIV doesn't have too many things that are account-wide, as I can have a near reset every time I make a new character.

    Quote Originally Posted by FrogDog View Post
    Removing content, even old, vestigial content is never good optics and I think the bottom line is that updating, cutting, or compensating is just more work for them whereas letting the content sit there forever is zero work.

    I don't do ex trials or savage raids so that left me to do some of these other fringe bits of content like squadrons. I'm still a bit peeved that the effort I put into squadrons was just thrown to the wayside by a replacement that offers less control and optimization, and is just tortuously slow.

    Nothing, however, bugs me as much as the lack of attention the Gold Saucer receives in general, and chocobo racing in particular. Chocobo racing and breeding was a pretty popular bit of side content for 7 but in XIV it gets totally neglected for years with no new tracks, no new rewards, and minimal improvements. Player engagement really comes down to incentives and it baffles me how readily S-E will abandon casual/fluff content they have in place to put something new out that they will soon abandon as well. I'm willing to bet Island Sanctuary ends up being one-off content that dies by the end of Endwalker, yet they go that route instead of working what they want to do with IS into a better housing system.
    It may be easier for them to leave it in, which is why I'm not pushing for their removal, but expressing my preference for them to either be updated or removed rather than stay as is. But I won't be mad if they just stay as is.

    I think the difference with the various Gold Saucer activities is that there is always a chance of them being updated. I do not ever see contents like combat guildleves and guildhests being updated, but I welcome the surprise.
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  2. #2
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    Shurrikhan's Avatar
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    Sep 2011
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by linayar View Post
    The real answer is it's both cut and delayed depending on what "it" is.

    An Ultimate was cut from Shadowbringers, not because Stormblood had set a precedent for having two Ultimates per expansion, but because they've announced plans for a second Ultimate for Shadowbringers. There is now no second Ultimate in Shadowbringers, therefore, an Ultimate was cut.

    However, the specific Ultimate (Dragonsong War) that was supposed to be in Shadowbringers was delayed, because it will still appear, only this time in Endwalker, and at level 90 instead of 80.

    So it (an Ultimate content) was cut from Shadowbringers because it (the Dragonsong War Ultimate) was delayed to patch 6.1 of Endwalker.

    Regarding whether there should be three Ultimates in Endwalker, that's a different issue. There was no promise for two Ultimates in Endwalker (as far as I know) before they announced delaying Dragonsong War to Endwalker, which means it can't be said that an Ultimate was cut from Endwalker if there are only two instead of three. As these are major contents, there is a low possibility that they're thinking ahead beyond completing the next Ultimate and maybe planning for the one after that.

    Perhaps, but that doesn't mean specific Ultimates were planned yet for Endwalker. Ultimate was new content in Stormblood, and they tried it again with Shadowbringers only to have unexpected difficulties.
    ^ The fairest and most complete take on the subject I've seen.
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