I liked them well enough, but I don't even bother unlocking/doing them on all other characters beyond my initial-now-having-long-been-deleted character as there was nothing new to them.
I'm open to different variations, but the manual spawning and non-competitive (maybe even cooperative) nature (IIRC) of guildleve are the features I want.Guildleves, on the other hand, I'm not too sold on. Anything that gets me out into the open world is good, but I disliked everything about the system apart from its being a way to manually spawn mobs or nodes that, upon killing/gathering all, gave somewhat meaningful experience.
I'd much rather the world itself be designed in such a way as to make little mob ecosystems or playgrounds of sorts, ideally as could lead to increasing access to further, reasonably rewarding challenges with exp gathered there, such as by spawning harder mobs, triggering events, etc.
There could be more of such links, but independent FATEs would still have to exist. Sometimes, you just want to do something without feeling like you've just started on a chain that you may not have time to complete.Heck, it feels like FATEs always ought to have just been a way to just clue players in to events triggered through open world systems so they could join for the bigger, more spectacle-like moments. At present, though, they've no cohesion or connection beyond the rare FATE chain...
That's why I talked about post 6.0. I was thinking of a combination of the two for future contents, not existing ones.