Quote Originally Posted by Shurrikhan View Post
Guildhests, or at least their promise/concept as curated learning scenarios (perhaps later developing towards bite-size 5-10 minute challenges), feel like they could be so damn appealing/lucrative if the effort were actually made... I really hope they revamp them rather than discontinue them entirely.
I liked them well enough, but I don't even bother unlocking/doing them on all other characters beyond my initial-now-having-long-been-deleted character as there was nothing new to them.

Guildleves, on the other hand, I'm not too sold on. Anything that gets me out into the open world is good, but I disliked everything about the system apart from its being a way to manually spawn mobs or nodes that, upon killing/gathering all, gave somewhat meaningful experience.

I'd much rather the world itself be designed in such a way as to make little mob ecosystems or playgrounds of sorts, ideally as could lead to increasing access to further, reasonably rewarding challenges with exp gathered there, such as by spawning harder mobs, triggering events, etc.
I'm open to different variations, but the manual spawning and non-competitive (maybe even cooperative) nature (IIRC) of guildleve are the features I want.

Heck, it feels like FATEs always ought to have just been a way to just clue players in to events triggered through open world systems so they could join for the bigger, more spectacle-like moments. At present, though, they've no cohesion or connection beyond the rare FATE chain...
There could be more of such links, but independent FATEs would still have to exist. Sometimes, you just want to do something without feeling like you've just started on a chain that you may not have time to complete.

Quote Originally Posted by Enkidoh View Post
I don't really think it's possible though for technical reasons - the Trust system works because the dungeons in ShB were specifically designed to work with the Trust system from the very beginning, and so their mechanics could accomodate the Trust AI. Pre ShB dungeons however, were never designed for that, and so the GC squad had to work around this, hence the more limited abilities they have, and why you can't just take your GC squad into any old pre ShB dungeon, there is only a very limited list available they can be used, because through much careful testing and experimentation only those dungeons SE has been able to adapt the AI to work with as good as they can, rather than the other way around (they can't mess with dungeon mechanics too much otherwise it ruins it for player parties). It's a catch-22 I'm afraid.

Certainly all new dungeons will be able to use the Trusts, and more characters will become available to be used with it (Estinien after all is confirmed to become a Trust in EW), but I do not see the GC system being ever rolled into it I'm afraid, for the aforementioned reasons.
That's why I talked about post 6.0. I was thinking of a combination of the two for future contents, not existing ones.