You think you want PvP but you really don't, It does nothing but bring out the worst in people.
Use WoW as a case study. PvP servers are absolutely terrible, especially if you're in the minority faction.
You think you want PvP but you really don't, It does nothing but bring out the worst in people.
Use WoW as a case study. PvP servers are absolutely terrible, especially if you're in the minority faction.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I haven't played Dark Souls. The MMORPG with an open world that I've played is Albion online. The game is free to play of course because no one in their right mind would be paying sbi to have others make them feel miserable. In that game you lose everything you have in your inventory once you are killed. So it's the perfect breeding ground for griefers. I started the game because I liked the player-driven economy and the crafting system. I did try ganking once. It is not hard finding randoms for parties that are going to gank up on people. The ganking experience was extremely unpleasant for me and I just couldn't understand how can people enjoy doing that on a daily basis. I felt pathetic doing that, I don't know how you guys don't.
PVP rewards should be restricted to instanced contents where party sizes are equal and all sides are ready to fight. Open world PVP should be just about the joy and pain of doing PVP in an open environment. And if there is not enough people wanting to do that, that's just the way it is.There is a problem with this and that the nature of people themselves.
If there are no rewards, then people will complain its not well done. Not only that, but they have to be unique rewards or why bother pvping, so the people who pvp and are prone to doing so, will complain that the reason more people dont pvp is a lack of rewards...
No, I am not implying that pvpers are reward driven whiners, everyone is... if the thing you enjoy doing has little reward, then its garbage and will complain loudly. its a human trait, end of story.
Ganking spouts would only be fun for a limited time until you get bored of it. Personally, i would prefer to just storm Limsa with a bunch of likeminded idiots and kill everyone near the aetheryte (if that were possible).
PVP... we love fair fights! We love competition!...
When actuals PVP players gank, GK and join the most powerful faction just to harass others.
And it ends like Aion with orda-suicide, easy PA, easy stuff, win trade, no PVP anymore. Unless it be possible to twink... for GK.
Fair fight. Fair gameplay. Really.
Be surprised that one of the first decisions about PVP in FFXIV was to... synchronize everyone stuff end delete materia and gear levels. And people to cry they can't GK anymore.
Last edited by Eldevern; 07-02-2021 at 09:29 PM.
Altoholic
La normalité n'est que la moyenne de nos folies individuelles.
Normality is just an average. I'm the weird, you're the bizarre.
Supposing SE decides to implement this based off one post in general, lets look at a hypothetical timeline based on what I have seen and experienced in other mmo's (who have done it from the ground up, not as an afterthought years into the game)
1. SE opens pvp labeled worlds for open world pvp
2. initial rush of transfers/new users thinking "PVP!"
3. pvp happens, with all the good and bad aspects of it
4. people either transfer off or create new characters on regular worlds so they can reasonably progress without protection
5. people start complaining that pvp gets no love and there should be more incentives to pvp
6. push to unlock open world pvp on regular worlds because there arent enough players on pvp worlds and its no fun
7. name calling starts because people not that interested in the pvp lifestyle are "ruining the game"
8. SE looks for ways to merge the pvp worlds so the few people on each have more opponents
or, 8A. SE closes the pvp worlds as a failed experiment
9. people wanting pvp start over again, asking for a "better" version of pvp and this time they are SURE it will attract more people if its better
not to mention, if they DID do this, there would have to be city safe zone, so no wandering into Limsa to kill people since the city states frown on wanton murder, and why should SE want the WoL wantonly butchering people out in the open world in the first place with zero consequences? it is difficult to see this concept flying even if they noticed this thread and gave it a read.
Last edited by Kes13a; 07-02-2021 at 09:47 PM.
You should give Dark Souls 3 the old college try to be honest. Typically unless it's a solo player going about their own business, the host has more apparent advantages than an invader. Namely higher health, the ability to summon up to two additional players to their side (including password summons, which typically ignore level/weapon level restrictions and can be incredibly obnoxious to deal with despite having their stats scaled down), plus having a covenant that repeatedly summons blue phantoms specifically to deal with invaders. If they use an item known as a Dried Finger, they can summon a third player as well, though that allows one more invader to join in. Also, I might be remembering this wrongly, but there's no limit to how many times a host can summon a new phantom to their side after one of their previous summons is defeated.I haven't played Dark Souls. The MMORPG with an open world that I've played is Albion online. The game is free to play of course because no one in their right mind would be paying sbi to have others make them feel miserable. In that game you lose everything you have in your inventory once you are killed. So it's the perfect breeding ground for griefers. I started the game because I liked the player-driven economy and the crafting system. I did try ganking once. It is not hard finding randoms for parties that are going to gank up on people. The ganking experience was extremely unpleasant for me and I just couldn't understand how can people enjoy doing that on a daily basis. I felt pathetic doing that, I don't know how you guys don't.
In contrast, invaders that barge straight into some other player's world only comes equipped with nothing more than the armor on their backs and weapons in their hands, a whole lot of gumption, and maybe some more experience in PvP than their opponents. If they get lucky, they might get a second invader to back them up, but there's absolutely nothing stopping said second invader from turning around and sending their butt packing back to their home world. If they do decide to cooperate, then they have to deal with friendly fire and avoid accidentally slapping each other silly while the host and their band of ahem- JOLLY COOPERATORS are free to lob whatever they feel like with impunity.
In my opinion, there is no greater satisfaction than utterly dismantling a 4 man gank squad, smashing through an endless sea of Blue Phantoms, catching the host trying to run back to the bonfire to resummon their allies, and absolutely destroying them in single combat as the Gods intended...
Of course that all goes to waste if they just disconnect the router lol.
Oh, if you have a PS4 and do end up trying it out, feel free to hit me up. It's been a while since I've done a fresh run.
Last edited by BaconBits; 07-02-2021 at 09:43 PM.
Maybe not very many people do PvP because it sucks in FFXIV? It's not like there isn't a want for more PvP content, it's that they need to improve their PvP. If this is true, just writing off PvP because not many play it in FFXIV is concerning to me.Yoshi already talked about open world PvP sometime around end of Stormblood. He said the devs could already just tag an area for PvP but they haven't done that in the live game cause there aren't enough people looking for that kind of content. Only 1/3 of the current PvP modes are active for 6-7 hours a day and rest of the modes only happen during ranked seasons/community events. Splitting the small PvP community into even more modes might be bad for all of the modes. Now it would be important that the new small scale PvP mode is a success because that would help with the problem that the only PvP happening actively is Frontline that requires 72 players that has no chance for it to pop before the daily reset.
WHM | RDM | DNC
Funny how you assume i just meant dungeons. Also missing deep dungeon, Hildibrand questline, Dnc and Gnb primal weapons, Gnb and Dnc new ultimate weapon models, missing a bozja zone, no voiced weapons trials, no voiced alli raids, etc etc i could keep going. Why would you be disappointed if i’m participating in bozja/zadnor while complaining? It’s one of the few pieces of content that at least passes the time, then again i completed zadnor in a day so nevermind.
And yet no one is giving SE credit for the new content they added. They only complain that there are fewer dungeons added without mentioning the multizone combat like Eureka and Bozja/Zadnor, or the Firmament (granted the latter will have no interest for someone who is looking for combat content).
Just because you aren't interested in what content did get added doesn't mean there is less content. There's just less that is of interest to you (and I'm going to be highly disappointed if you're actively participating in Bozja/Zadnor at the same time you're complaining about fewer dungeons).
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