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Thread: Open World PvP

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  1. #1
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    Eldevern's Avatar
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    Quote Originally Posted by NW3 View Post
    That is simply not true. The game does not advertise itself in regards to PvP being only side content.
    You're kiding, right?

    Since the beta interviews from Yoshida show PVP is not planned to be the main focus of the game. He said he understand some player like PVP BUT he also explained "hardcore" PVP is a niche content that is not in his focus. (He would not talk about "casual" PVP otherwise in one of his last interviews).

    Everything in the Lodestone about PVP explains it is in arenas. The Fest is clearly focused on arena challenge. Nowhere, never, anything could let imagine the game could be Open World PVP oriented.

    He know how PVP in Open World ends. He has explained why he was not plans to go in this direction.

    Whatch the Lodestone : PVP is ARENAS. Not more, Not less.

    The main focus is clearly understandable as PVE story mode oriented. Since the beginning. If COIL was fairly integrated to the story, the Frontline has kind of a weird excuse to justify PVP.
    (4)
    Altoholic
    La normalité n'est que la moyenne de nos folies individuelles.
    Normality is just an average. I'm the weird, you're the bizarre.

  2. #2
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    Quote Originally Posted by Eldevern View Post
    You're kiding, right?

    Since the beta interviews from Yoshida show PVP is not planned to be the main focus of the game. He said he understand some player like PVP BUT he also explained "hardcore" PVP is a niche content that is not in his focus. (He would not talk about "casual" PVP otherwise in one of his last interviews).

    Everything in the Lodestone about PVP explains it is in arenas. The Fest is clearly focused on arena challenge. Nowhere, never, anything could let imagine the game could be Open World PVP oriented.

    He know how PVP in Open World ends. He has explained why he was not plans to go in this direction.

    Whatch the Lodestone : PVP is ARENAS. Not more, Not less.

    The main focus is clearly understandable as PVE story mode oriented. Since the beginning. If COIL was fairly integrated to the story, the Frontline has kind of a weird excuse to justify PVP.
    Yet, whether we like it or not, we need to both admit they have reduced the amount of gear rewards from Frontlines and they offered PvP progression (which has been cut), and look, if you can't even admit that than there's no credibility in your arguments. I think you''re talking to the wrong guy, I am not the OP, who is asking for open world PvP.
    (0)

  3. #3
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    Quote Originally Posted by NW3 View Post
    Yet, whether we like it or not, we need to both admit they have reduced the amount of gear rewards from Frontlines and they offered PvP progression (which has been cut), and look, if you can't even admit that than there's no credibility in your arguments. I think you''re talking to the wrong guy, I am not the OP, who is asking for open world PvP.
    I disagree about the fact it is unfair.

    Why did they changed the PVP that way (no more materia, synchronization etc.) ? The behavior of some players. The unbalanced experience between factions (Maelstrom were the favorite during ARR). The problem of balance between a stuffed player and a beginner. The lack of interest from a lot of players too.

    And finaly, with the roulette change, they try to make players experiment other maps that the 24vs24vs24 because most players were going to this map or not playing PVP at all. And my guess is it doesn't work so well since they plan some changes to invite players to engage in "small scale PVP".
    (2)
    Last edited by Eldevern; 07-10-2021 at 03:11 AM.
    Altoholic
    La normalité n'est que la moyenne de nos folies individuelles.
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  4. #4
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    Quote Originally Posted by Eldevern View Post
    I disagree about the fact it is unfair.

    Why did they changed the PVP that way (no more materia, synchronization etc.) ? The behavior of some players. The unbalanced experience between factions (Maelstrom were the favorite during ARR). The problem of balance between a stuffed player and a beginner. The lack of interest from a lot of players too.

    And finaly, with the roulette change, they try to make players experiment other maps that the 24vs24vs24 because most players were going to this map or not playing PVP at all.
    There is still bad behavior in Frontlines. It is still a problem. This problem is apparent in every game that involves playing against another player. Sometimes it's in good fun, sometimes not. I don't like it myself. I love PvP. I love progression (what MMOs are about), we progress in MMOs. The "unbalance" or popularity of Maelstrom is not a PvP problem! Limsa is the most crowded city in every server. It is the favored hub of this MMO. But you blame PvP?! Still, they have fixed that anyway with the introduction of freelancers. Now you actually complain about the difference between a "stuffed player and a beginner" yet the problem exists in PvE as well and that apparently is not a problem. Do we omit all gear stats for everyone then? Your logic is flawed still if you cannot agree with me that even if geared, you still need to learn your class and play it right in both PvE or PvP regardless of gear stats (progression). So, what's your point?

    Dude, you're getting upvoted but not even addressing the real issues that I am trying to explain exists currently. You can't let players cheat in Feast. You can't reduce rewards with each expansion. You are a paying customer to a AAA MMORPG. A AAA MMORPG is quite the standard. They once offered that standard and it has been reduced.

    You are ignoring the problems that exist and even getting upvoted for it. Do I need to post threads from the PvP section now regarding these problems that need attention?

    Man, I don't know if you are even trying to listen to what I am writing anymore. In regards to your roulette change, the Frontlines queue is 5 min or less. It's active. And I mean it's active from 2 PM central time to 12 AM right now. That's 10 hours of non-stop PvP if you want. But what happened to the rewards? Are you listening? What happened to the rewards? They're less!
    (0)
    Last edited by NW3; 07-10-2021 at 03:25 AM.

  5. #5
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    Quote Originally Posted by NW3 View Post
    ...
    Because I play the game since the Beta. I know the reason why players were switching to Maelstrom. I've heard them on Mumble (some were replying that it can only be worst if all players left to go to Maelstrom but without much success).

    Now, I'm talking for UE servers. I know from the forum how NA servers can provide a huge difference with UE servers as JP servers provide a real different experience from UE or NA servers too.

    As a side note : NO PVE stuff problems and PVP stuff problems cannot be compared, they don't have the same impact since it is not the same "nature" of gameplay. PVE is far less about the stuff than the "dance". One mistake in PVE can kill even someone with the high-end stuff. In PVP, stuff can (could) make fights totally one sided.
    (2)
    Last edited by Eldevern; 07-10-2021 at 03:59 AM.

  6. #6
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    Quote Originally Posted by Eldevern View Post
    Because I play the game since the Beta. I know the reason why players were switching to Maelstrom. I've heard them on Mumble (some were replying that it can only be worst if all players left to go to Maelstrom).

    Now, I'm talking for UE servers. I know from the forum how NA servers can provide a huge difference with UE servers as JP servers provide a real different experience from UE or An servers too.
    Well hey, isn't it different now from then? Why are we still talking about that if they resolved it. There are freelancers now. Again, that wasn't a PvP problem! Limsa Lominsa is THE hub for every server! Man!

    You going to answer my questions now? I've been replying word-to-word which each of yours, you've still failed to respond to mine. What happened to the rewards?
    (1)
    Last edited by NW3; 07-10-2021 at 03:31 AM.

  7. #7
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    Quote Originally Posted by NW3 View Post
    ...
    The reward?

    - Since the stuff has no meaning (no more "statistics"), they don't feel the need to add new ones
    - There's not enough players (NA+UE+JP -NA is not the center of the World-) to justify to invest time in it
    - Lack of ideas (honestly it wouldn't surprise me, sad, yes, but considering recycling in Raids or crafted stuff... no really strange)

    Side note 2 :
    NA worlds gather more servers than UE, queue can be shorter for this reason.
    In my experience, even when queues were short, we could often see the same players names coming back


    What I can say is all decisions made by SE reflect the statistics of the game. As COIL lead to the decision to make "normal" and "sadic" modes, the idea to make "small scale PVP", more "casual" and "no role lock" hardly can be understood another way than : the Feast (and PVP in general) is not that successfull.
    (2)
    Last edited by Eldevern; 07-10-2021 at 04:00 AM.
    Altoholic
    La normalité n'est que la moyenne de nos folies individuelles.
    Normality is just an average. I'm the weird, you're the bizarre.