Quote Originally Posted by Jojoya View Post
But I also doubt it would work using instances on all worlds like that. The population that would actively participate in world PvP would be too diluted. There would need to be PvP designated worlds so those players could find each other. And if world visit between non-PvP and PvP worlds was allowed, the population would be diluted even further as those who want to be doing things other than world PvP would simply hop over to another world. The only ones left would be the ones who want to PvP.

At that point, what's the real difference between open world PvP and instanced PvP? You've got a FFA/brawl mode with no one doing anything else. Might as well just make it a separate zone with terrain that can be used for tactical purposes and allows players to enter and leave at will (somewhat like Diadem, Eureka, BSF and Zadnor).
I think it may need some tweaking if they wanted to wpvp zones to have pvp abilities/gear/levels for balance- though that feels like that runs contrary to wpvp, which generally differs from instanced pvp in that it doesn't have balance.

I think the point about every server having their own wpvp zone is a pretty valid one- which is why I bring up the concern about it being something with minimal interest. If not many people use it, it ends up being wasted effort from SE. But, if not many people use it- it also ends up not being a good wpvp experience for those who want it, because they'll never see anyone to pvp with. That's one of the big issues with warmode in WoW- it's all Horde everywhere, Alliance don't do it because they just get ganged up on, Horde who want wpvp though don't actually get any.

Of course- in this game would it be FFA pvp, or would it be red v yellow v brown?

If they put in wpvp, and wanted it to have engagement- I think it'd have to be a single realm people could visit, or something like in ESO/GW2 where it's basically a massive, persistent instanced pvp zone.