



PvP is in essence, a dynamic experience. Every player you encounter can be at a different skill level; there is challenge, and excitement. That's what makes PvP, and PvP oriented games interesting to me. Rewards for a good experience are simply a bonus.
WHM | RDM | DNC
Fair PVP also has ranking systems, matching systems and equally sized sides and teams. You might fight stomping on people of lower skill and gear fun, but the ones at the bottom won't probably enjoy them. If this keeps happening, the bottom will thin out and then the top will get bored and leave. If not properly monitored and regulated this system will always collapse.
Do you get this fairness in open world PVP? Wouldn't a matchmaking system go against it? It seems to me that world PVP without any sort of matchmaking is in essence a skewed system that promotes unfair fights, ganking and abuse, that it lives on the top threading on the bottom and that is what ultimately causes it to crumble at every turn.
A "toggle" option for world PVP would protect those who don't want to participate, certainly. But ultimately it can only reward players with cosmetic/inconsequentially mechanical items or else it becomes mandatory for PVE progression.
Last edited by GrimGale; 07-03-2021 at 08:55 AM.
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