Quote Originally Posted by van_arn View Post
There’s a video on YouTube of a player funeral crash. Most either see that as the perfect ingame tribute with much funny or you see it as an unforgivable attack on the memory of a player.

Which way you interpret it is a good indication of whether you can comprehend open pvp or not.

Again, none of this is new. This is something Bartle observed in the long long ago.
I've played plenty of PvP games, I can assure you I "comprehend" it. I just don't think adding PvP to a game that's been designed from day one, and balanced for 8 years around not having PvP in the open world would benefit, in any way, from it's sudden inclusion.

How fair is it, to attack a gatherer with a level 80 combat job? they can't even hope to defend themselves and now they've lost the node they just spent time and effort waiting to spawn. Who is that fun for? You say you find sportsmanship boring, well good for you. I find killing players who have no chance to fight back to be boring and pointless.

Crashing a wedding, or especially a funeral is frankly the epitome of childish toxicity. It's got nothing to do with whether you can comprehend PvP or not, and a hell of a lot to do with whether you can leave people alone to play a game in peace, in a way they enjoy that doesn't effect you in any way.