Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 59

Hybrid View

  1. #1
    Player
    AbremSev's Avatar
    Join Date
    Mar 2018
    Posts
    18
    Character
    Abrem Sev
    World
    Leviathan
    Main Class
    Astrologian Lv 89
    Quote Originally Posted by Jijifli View Post
    Uh...

    Yes man, we're all just playing Paladin wrong, even in top play, you have the big brain on how it's played.
    This is dumb, that's not what I think and you're just saying it that way to be a dick. It's not how I think the job should be played, that's how the devs think Paladin should be played which is why they gave Paladin Clemency. Obviously it's not good to use Clemency and nor should Paladins use it. That's a problem for how the job is designed that they're given a completely useless self-sustain ability.
    (1)

  2. #2
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by AbremSev View Post
    This is dumb, that's not what I think and you're just saying it that way to be a dick. It's not how I think the job should be played, that's how the devs think Paladin should be played which is why they gave Paladin Clemency. Obviously it's not good to use Clemency and nor should Paladins use it. That's a problem for how the job is designed that they're given a completely useless self-sustain ability.
    Devs at the very least used to not count Healer DPS for fights, which caused all *sorts* of silliness back when Cleric Stance was a thing. Healers at least are well aware that "What the devs (apparently) think" and "How the playerbase uses it" are two massively different things.
    (4)

  3. #3
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AbremSev View Post
    2) Paladins are lacking in CDs for mitigation. In UCOB any time my group had a Paladin we always generated an entire extra bar of LB gauge just for having a Paladin in the group. That's how much additional damage Paladin takes compared to other tanks. I'm guessing Paladin has fewer mitigation CDs because their Clemency is so powerful. This kind of ends up going back to my first point, Paladins don't actually use Clemency outside of normal content.
    IIRC, they get less personal mitigation due to the fact they have 1 extra raid mitigation tool instead. (veil + Passage vs every other tank only having a single raid CD.) If they got more personal mitigation, one of the two would have to be axed in exchange. Otherwise they'd just be as tanky as the rest and give more raid utility than the other 3, practically guaranteeing them a slot in any comp.

    Also IIRC, DRK doesn't always have more mitigation than PLD does. Any fight that has physical tankbusters, DRK's dark mind is literally worthless for those buster's damage. (E1s, E4s, E6s, E8s, E10s, E12s, Ucob (flatten, Ravensbeak, Death Sentence, plummet, bahamut's claw)). Camouflage also loses the parry bonus if the buster is magic.

    Quote Originally Posted by AbremSev View Post
    3) I'd like for Passage of Arms to get the same fix as AST's Collective Unconsciousness instead of needing to be channeled. The ability is already limited by the need to be positioned behind the PLD when it's used and right now it's just janky and not as competitive with the more versatile and consistently useful Heart of Light, Shake and Dark Missionary.
    This I would definitely agree with though. Some nice QoL for Passage would be much appreciated.

    Also, hps isn't really the most comparable thing as PLD is built to mitigate damage preemptively rather than recover it back. PLD has natural block while the other 3 tanks can't. So while they're not recovering HP through their normal rotation, they are naturally taking less damage from autos across a fight without factoring in CD usage. If PLD had the same hps as the other tanks, they'd be straight out way stronger at taking auto & residual damage through a fight due to having hps + block + parry.
    (5)
    Last edited by Daeriion_Aeradiir; 07-01-2021 at 04:09 AM.

  4. #4
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Paladins are better at dealing with autos than other jobs just by having Blocks...
    (15)

  5. #5
    Player
    AbremSev's Avatar
    Join Date
    Mar 2018
    Posts
    18
    Character
    Abrem Sev
    World
    Leviathan
    Main Class
    Astrologian Lv 89
    Quote Originally Posted by Ilenya View Post
    Paladins are better at dealing with autos than other jobs just by having Blocks...
    In what Content? Paladin also has a scaling problem. They're way too strong in normal content and way too weak in Ultimate/Savage. They're just inferior to the other tanks when it comes to taking hits in high end content which is why nobody uses PLD for MT. Like really think about what you just said and ask yourself if that's true why PLD is never MT unless there's no other option? Keep in mind I'm only talking about for high end content.
    (0)
    Last edited by AbremSev; 07-01-2021 at 04:10 AM.

  6. #6
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AbremSev View Post
    In what Content? Paladin also has a scaling problem. They're way too strong in normal content and way too weak in Ultimate/Savage. They're just inferior to the other tanks when it comes to taking hits in high end content which is why nobody uses PLD for MT. Like really think about what you just said and ask yourself if that's true why PLD is never MT unless there's no other option? Keep in mind I'm only talking about for high end content.
    MT/OT hasn't been a thing for a long time now anyway. When 95% of tank busters have some sort of vuln that forces a tank swap and enmity is all but eliminated, there's only 'who's tanking at this moment and who isn't.'
    Then plenty of the high end fights have both tanks simultaneously tanking (TEA: LL + liquid hand, BJ + CC, UCOB: Nael + Twin phase, Shiva: she autos both tanks during a certain form, Eden's Promise: her tank buster targets both tanks) or involve shared busters (TEA: Perfect Alexander's TB, UCOB: Ahk morn), further diluting MT/OT lines.

    Also saying they're too weak is amusing, considering you can check a certain website that logs stuff to see the latest savage tier has about 2000 more PLD parses recorded than WAR or DRK...seems like they're a way more popular choice :^)
    (8)

  7. #7
    Player
    AbremSev's Avatar
    Join Date
    Mar 2018
    Posts
    18
    Character
    Abrem Sev
    World
    Leviathan
    Main Class
    Astrologian Lv 89
    Quote Originally Posted by Daeriion_Aeradiir View Post
    MT/OT hasn't been a thing for a long time now anyway. When 95% of tank busters have some sort of vuln that forces a tank swap and enmity is all but eliminated, there's only 'who's tanking at this moment and who isn't.'
    Then plenty of the high end fights have both tanks simultaneously tanking (TEA: LL + liquid hand, BJ + CC, UCOB: Nael + Twin phase, Shiva: she autos both tanks during a certain form, Eden's Promise: her tank buster targets both tanks) or involve shared busters (TEA: Perfect Alexander's TB, UCOB: Ahk morn), further diluting MT/OT lines.

    Also saying they're too weak is amusing, considering you can check a certain website that logs stuff to see the latest savage tier has about 2000 more PLD parses recorded than WAR or DRK...seems like they're a way more popular choice :^)
    The job is popular for reasons that have nothing to do with how hard or easy they are to heal in the tiny portion of content that this actually matters. That's a healer problem instead of a tank one unless the content is literally unclearable for the job which it's not right now. Anyway my balance changes are about addressing that. TEA, UCOB, and Levi Unreal are the places where it becomes really obvious how squishy Paladin actually is right now and how much extra help they need to stay alive.

    Additionally for your argument from popularity, the last savage raid tier didn't have any fights that did high sustained tank damage. To prove my point go minimum ilvl synch Ramuh e5s and have your PLD MT. You'll make your healers cry. Really the difference in healing requirement is noticeable on most fights if the PLD is MT compared to any other tank. That's why you never see PLD being MT if there's any other choice.
    (0)
    Last edited by AbremSev; 07-01-2021 at 07:54 AM.

  8. 07-01-2021 11:04 AM
    Reason
    snip

  9. #9
    Player lezard21's Avatar
    Join Date
    Feb 2021
    Posts
    750
    Character
    Arngrim Hallbjorn
    World
    Louisoix
    Main Class
    Warrior Lv 80
    "Oh a PLD balance thread, this might be an interesting read"

    Quote Originally Posted by AbremSev View Post
    1) Paladin is currently balanced around players using Clemency a certain number of times per minute.
    (20)

  10. #10
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by lezard21 View Post
    "Oh a PLD balance thread, this might be an interesting read"



    You beat me to it.
    Like WUT
    (7)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast

Tags for this Thread