Quote Originally Posted by Cabalabob View Post
I can see what you’re going for and I had a similar idea back when BLU first arrived that we should have each element give a debuff that increases elemental weakness for another elemental spell (casting aqua breath would give a thunder resistance down so you cast high voltage which would give an Earth resistance down so you cast earthshaker and so on) so you could either equip a lot of damage spells to cycle elements or equip less damage spells for increased utility (mitigation/healing spells). It would just require a total rework of how all damage BLU spells work and at this point with all the new spells we have it might be too late for that.
to cycle through the elements is one idea of interest, yeh... My own idea was to split Blue Mage DPS into various styles. like instant damage versus DoTs, and also if Blue Mage could specialize into a certain element, to make DPS styles like to split Blue Mage into options like various -mancers, in this case being Aqua-, Cryo-, Levin-, Pyro-, Terra-, and Ventus-; as well as if Blue Mages could specialize into the "no-aspect" or physical damage spells.
Blue Mage has the potential to achieve real in-class diversity, if Squeenix would just allow the dev team to do it...