Results 1 to 10 of 12

Hybrid View

  1. #1
    Player
    Wind-Krysvein's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    219
    Character
    Drast Vyrkasch
    World
    Louisoix
    Main Class
    Warrior Lv 83
    Quote Originally Posted by negiman4 View Post
    For example, many of the older bosses don't have rotations, but in fact have weaponskills and abilities with cooldowns just like us! Weird!
    Honestly, it's stuff like this, along with many other intricacies, that makes me long for the dungeon/raid design of ARR. A lot of the game's most creative raid stuff, like ADS's ability/resistance hurdle in 1-2, are in the Coils.

    I don't give a honk if this is an unpopular opinion, but at this point everything just feels like it's been finetuned and grounded into a very specific paste, and most of the content just ends up giving the exact same vibes over and over again.

    Is there even a reason to call raids "Raid Dungeons" anymore? They've far more in common with trials than with dungeons.
    (3)
    Quote Originally Posted by Jojoya View Post
    No reward is worth suffering through content you feel is bad. The worst thing the playerbase can do to itself is force-complete the content it hates. It leaves the false impression that despite complaints, players are generally satisfied with the content and it's okay to make more like it. If players stop working on the content even with rewards incomplete (like Pagos when it first came out), it will send a clear sign that changes need to be made.

  2. #2
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Wind-Krysvein View Post
    Honestly, it's stuff like this, along with many other intricacies, that makes me long for the dungeon/raid design of ARR. A lot of the game's most creative raid stuff, like ADS's ability/resistance hurdle in 1-2, are in the Coils.

    I don't give a honk if this is an unpopular opinion, but at this point everything just feels like it's been finetuned and grounded into a very specific paste, and most of the content just ends up giving the exact same vibes over and over again.

    Is there even a reason to call raids "Raid Dungeons" anymore? They've far more in common with trials than with dungeons.
    I would prefer this aswell. Set on stone script is boring after a while
    (1)