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  1. #21
    Player
    Eris4494's Avatar
    Join Date
    Jul 2021
    Posts
    66
    Character
    Kormu Tia
    World
    Malboro
    Main Class
    Marauder Lv 40
    You don't need veteran players to carry sprouts in dutys. All the sprouts need to do watch the video and listens to instructions for the mechanics. I don't see problem with wall to wall pulls but the tank should do a vote and ask if the others is ok with it.
    (1)

  2. #22
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,965
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Watch the video? For a dungeon? Why? I mean, if you want to and it makes you feel more comfortable then by all means go ahead. But its not even close to required. Just pay attention, and 95% of dungeon mechanics will explain themselves.
    (2)

  3. #23
    Player
    SquigglesMajor's Avatar
    Join Date
    Jul 2016
    Posts
    24
    Character
    Squiggles Major
    World
    Midgardsormr
    Main Class
    Monk Lv 90
    This is a really complicated problem to solve. I agree that wall to wall dungeon design is bad, but that is (mostly) how they are built. You also have to look at job design and realize that they've all been buffed to encourage big aoe pulls.

    There are very very few aoe skills that do reduced damage per enemy hit. Rather than capping the number of targets you can hit, your aoe would be less and less effective. You'd still hit them but you wouldn't be doing extra damage by pulling more mobs. Nowadays aoe damage is uncapped, meaning every extra mob you can hit is added damage to your skill.

    On top of that all attacks, outside of casters, are free. It used to be that a monk, for example, had the best aoe in the game but it consumed so many resources that you couldn't sustain it. Current jobs are designed with a building and spending phase. You press all your buttons when they come off cooldown. No resource management whatsoever. Even with casters I've never actually run into a situation where I was low on MP unless I was spamming raise or playing black mage.

    Enmity has been almost eliminated from the game. Basically it is a mechanic that is exclusive to tanks since it is impossible for any job to get on the enmity table if tank stance is on. If you pull 20 mobs you don't need to think about who the mobs are attacking because they're going to hit the tank. Your only job is to press rampart and be blue dps the other 99% of the run.

    Healers despite being reworked into what they consider a "pure" role is still little more than green DPS. Your off heals are so powerful you don't need anything more than one or two cures. Despite cure II, and adol being less cost efficient heals you can still spam them since they are the only thing you use your MP on anyways. Tanks passively gain damage reduction across that board from their gear and tank mastery trait (20% reduction of all damage from level 1!) so you wont always need your full kit.

    All these things combined are the reason people wall to wall pull. From the average player's perspective when you look at how the game and your job is designed why would you not decide to wall to wall pull? It's clearly what the game was built for you to do. There is no way an in-game system can force players to change how they behave. Even if you tried and added some checkbox to the duty roulette there is no way to enforce that rule. With the way current jobs and content are designed why would you not want to wall to wall pull? Pulling one pack at a time wont make it any more challenging or interesting. We need more emphasis on what makes each role unique. Make healing a more active mechanic. Have tanks try to find a balance between extra damage or extra mitigation. Bring back diminishing returns on aoe damage. That way your party has the choice of doing full damage to small packs, or reduced damage to large packs, instead of there being one objectively correct choice.
    (1)

  4. #24
    Player
    Ultran's Avatar
    Join Date
    Jan 2021
    Posts
    26
    Character
    Thylein Ultran
    World
    Zodiark
    Main Class
    Botanist Lv 100
    As a healer I am getting bored out of my mind when the tank does not pull wall to wall. Even during wall to wall pulls I hardly have to heal and can spam Gravity. But single pulls I literally could remove all my healing from my hotbar as I do not need it.

    If I see the tank is a sprout, okay, he most likely is not feeling comfortable with larger pulls or does not know the dungeon. I can live with that but experienced tanks should just wall pull to make it more interesting for themselves and the healers.
    (0)

  5. #25
    Player
    Kraniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    208
    Character
    Tessa Logrim
    World
    Tonberry
    Main Class
    Astrologian Lv 80
    In all honesty, if i do the expert roulette and see a tank not doing W2W, i'll probably be slightly annoyed. Like others have said, the majority of players do the expert roulette every day to get the rewards, and when you've done the two same dungeons dozens of times, you'd rather finish it as soon as possible.

    That being said, it's only a couple minutes of my life, so i won't even bother bringing it up, and i'll surely not start insulting a tank for not doing W2W ... People acting like this are ruining online games and you should just report them without hesitation.

    Just know that in expert roulette, W2W pulls are pretty standard
    (1)

  6. 05-02-2022 04:12 AM

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