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  1. #1
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Anya_Synia View Post
    As a dps single pulls are boring since I then have no reason to use my AOEs. Wall to wall means I can burn everything down in an instant. It's only tanks and heaters that should control wall to wall, the only reason not to do it is because either the tank or healer is not ready for it which will cause a wipe.
    Wall to wall is not a new thing either its been a thing since I played in 2.0 because it is the optimal way to play.
    Not every dungeon in ARR was wall to wall friendly, SPECIALLY when ARR was current.
    (8)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,851
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ReynTime View Post
    Not every dungeon in ARR was wall to wall friendly, SPECIALLY when ARR was current.
    Shh. The devs don't want us to remember variance or complexity. It might harm our increasingly rigid presuppositions that wall-to-wall pulls are fundamentally the only design possible to dungeons, which have been so useful to saving developer brainpower for more interesting things -- like figuring out how to get the greatest number of player grinding hours out of minimal development time in alternate-leveling-system areas.
    (7)

  3. #3
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,487
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ReynTime View Post
    Not every dungeon in ARR was wall to wall friendly, SPECIALLY when ARR was current.
    Like Stone Vigil.

    I didn't really see wall pulling being common with PUGs until they made healer damage go off MND and removed Cleric Stance.
    (1)