Quote Originally Posted by Jojoya View Post
The only way to get access on other classes was to level up their assigned class and select them as one of the limited number of cross class skills you could have.

What happened? Serious crafters were leveling all classes regardless so they had all the cross-class skills and could grab the "must haves" from other classes.
I don't really count that as "used to be unique" though, just "used to have a more complicated route to acquire all the skills" if it's designed from the start that you can cross-class what is missing.

And what I mean about all the crafts being the same is that there's no sense of doing different actions on different types of crafts. Every item is approached the same way with only the exact numbers to differentiate them. No sense of approaching something delicate with a different strategy to something large and broad-strokes.

I don't know what a crafting system would look like that could take such things into account, or whether I'd even enjoy it, but I do know that repeating the same strategy on every single item for hundreds of items across the crafting logs feels tedious.